Street Fighter II: Special Champion Edition (1993 Sega Genesis):
Ok, so, the classic experience of Street Fighter II for me was always on the Super Nintendo. I wanted to try something different. So, I went for Street Fighter II: Special Champion Edition on Sega Genesis. Well, right off the bat, you can tell things are compressed down. The graphics are a bit smaller. The sound palette is a bit more “farty”. I mean, you'll get blips and squeals where some music and sound effects cut out.
Other than that, the name of the game here is speed. Just like in Street Fighter II Turbo, it introduces a speed mechanic which can be toggled up or down in the main menu. It's called hyper here, instead of turbo. I ran a basic E. Honda play-through, because his moves are easy for me to do. Anyone can press punch fast. It was ok, other than the farty sound palette.
This was right before my favorite game in the series. Just a year later, Street Fighter II: The New Challengers would release. In Champion Edition, you do get to play as the 4 bosses. Sagat, Balrog, Vega, and M. Bison are all available. They didn't introduce Cammy, T. Hawk, Deejay, or Fei Long until 1994.
Overall, they're some good ideas were here. I just prefer the Super Nintendo experience. Although, I get that they were going mostly for speed. The playable bosses are nice. But, knowing that The New Challengers would include both them and new fighters makes the game feel a little limited. I'll bet it was good for its time. In my opinion, you can probably skip this one and play either Street Fighter II Turbo or Street Fighter II: The New Challengers.
No comments:
Post a Comment