Solo Leveling (2024):
Jinwoo is a 20 year old down-on-his-luck guy who suddenly finds himself in a world where RPG monsters invade Korea through a “gate”. The government learns how to use magic as energy, gold, classes, and skills, just like a game world and hires them as “hunters” to clear monster dungeons. Jinwoo joins a party with a high-ranked leader. Since Jinwoo is weak, he only has a cheap knife to start with.
One day, they end up trapped by giant god statues. But, Jinwoo is the only one who finds out that there is no boss fight. It's a puzzle. That lets him start again in the game world. After his party is defeated at various points in the puzzle, he wakes up again, and slowly learns the rules of the game world, including what gets points and how to get stronger.
Slowly, he begins to build his stats and strength, and learn where the monsters are, as well as their weakness. Now, he can bring up game screens and inventories to enhance his stats and abilities, as well as make weapons appear like swords. No more cheap knives. Jinwoo decides to focus on strength, and has a real-life muscular body as a result of spending his points on strength. However, to avoid attention, he still puts on a front of being very weak, so he can gain “levels” while adventuring solo.
Overall, it's a good mix of real-world and videogame mechanics. The monsters are interesting enough that it keeps me wondering what will happen next. It's hyper-violent, so it never gets boring. There's wolves, goblins, giant ants, snakes, and spiders. It's been fun to see Jinwoo's transformation from weakling to hero thanks to videogame-style Fighter specialization. It gives hope to gamers. (Not that I really am, these days.) Check it out!
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