This game is a collectible card game (CCG) that is all about using a cutesy and funny art-style for a war-based card game. It reminds me a little bit of Card Wars from Adventure Time. There are 6 factions. Vikings, Ninjas, Undead, Bestial, Thieves and Heroes. The Vikings can summon berserkers, land sharks, and war penguins, among others. The forces of Nature (Bestial) can summon Archers, Trees, and battle squirrels. It's all about being silly and weird.
But, the game isn't without strategy. I still haven't really built a good deck up yet. Sometimes you can build buildings that give cards more health or attack. Or if you're the Ninja or Thieves faction, you can set traps so that when your castle is attacked, it hurts the other player. The object of of the game is to destroy the other player's castle.
As with most of these deck-building games, there comes a point where it just comes down to luck of the draw and how powerful your cards are, but that's how they draw you in. You might be doing good one minute and then someone draws a card that destroys everything in your deck. That's just how these games go. A cutesy art-style can only mask so much grinding.
I'm not a fan of huge grinds in games, so I usually just stick with the Vikings so far, unless I'm completing a mission that calls for another faction. They can use Dwarven weapons and armor, and have good heroes, like some guy named Björn. Plus, they're the first faction you start with, so it's easier for me just to start there and build outward.
Look, I wish I could say I liked the game more, I'm not against the “Git Gud” philosophy, but there's too much grinding for my tastes. Single-Player Quests are ok, even a bit challenging. After a while, you're either too overpowered for Single-Player, or too under-powered for multiplayer. But, as I said, I still haven't really built up a good deck. I can't really recommend it, but if you don't mind the grind, check it out.
No comments:
Post a Comment