Showing posts with label card games. Show all posts
Showing posts with label card games. Show all posts

Tuesday, February 6, 2024

Cards and Castles 2 (2023):

Cards and Castles 2 (2023):

“Collectible cards spring to life in this wacky Tactical CCG. Assemble a deck to challenge your friends and rivals, and engage in glorious CARD BATTLES! Will you choose fearsome dragons, or the deadly squirrels?”

This game is a collectible card game (CCG) that is all about using a cutesy and funny art-style for a war-based card game. It reminds me a little bit of Card Wars from Adventure Time. There are 6 factions. Vikings, Ninjas, Undead, Bestial, Thieves and Heroes. The Vikings can summon berserkers, land sharks, and war penguins, among others. The forces of Nature (Bestial) can summon Archers, Trees, and battle squirrels. It's all about being silly and weird.

But, the game isn't without strategy. I still haven't really built a good deck up yet. Sometimes you can build buildings that give cards more health or attack. Or if you're the Ninja or Thieves faction, you can set traps so that when your castle is attacked, it hurts the other player. The object of of the game is to destroy the other player's castle.

As with most of these deck-building games, there comes a point where it just comes down to luck of the draw and how powerful your cards are, but that's how they draw you in. You might be doing good one minute and then someone draws a card that destroys everything in your deck. That's just how these games go. A cutesy art-style can only mask so much grinding.

I'm not a fan of huge grinds in games, so I usually just stick with the Vikings so far, unless I'm completing a mission that calls for another faction. They can use Dwarven weapons and armor, and have good heroes, like some guy named Björn. Plus, they're the first faction you start with, so it's easier for me just to start there and build outward.

Look, I wish I could say I liked the game more, I'm not against the “Git Gud” philosophy, but there's too much grinding for my tastes. Single-Player Quests are ok, even a bit challenging. After a while, you're either too overpowered for Single-Player, or too under-powered for multiplayer. But, as I said, I still haven't really built up a good deck. I can't really recommend it, but if you don't mind the grind, check it out.

Monday, January 29, 2024

Slay The Spire (2019)

Slay The Spire (2019):

"It's a combination of roguelike-like gameplay with a deck-building card game. It requires players to develop a strategy for their deck on the fly based on the cards they can obtain from loot.”

Slay The Spire is basically a Souls-Like game with cards. You begin the game by selecting a class. Your class determines what skills and abilities (Cards) you have. There's The Ironclad. He's your Tank character with heavy attacks. There's The Silent. He's your Rogue (DPS: Damage-per-Second.) guy with quick attacks and good abilities. There's The Defect, your “Mage-Type”, with weak attack but heavy on spells and abilities.

The one class I haven't gotten yet is The Watcher. But, I assume it's a support-type character. The Monsters you face are fierce, and can do lot of damage usually, just like a Souls-Like. You'll need to balance your block and attack cards each turn. If you don't block, you're dead. If you can't attack, you're dead.

Some monsters can attack and exhaust your cards or steal your cards. Some mini-bosses have special abilities like reflecting attacks back at you or just dealing truckloads of damage. But, fear not. each level of the Spire is like a board, and each defeated monster drops loot. Not every space on the board is a monster encounter. You can have mystery encounter spaces, where something happens whether it's meeting a demon who curses you, but gives you abilities, or a gambling game that can get you new cards. (Or something like that.) Each such space is usually random.

You can also buy potions, cards, and abilities from merchant spaces if you land on them. My favorite spaces though, are campfire spaces. Here, you rest and heal, or upgrade your cards, making their effects more powerful. These are usually good before boss fights or mini-bosses. You can either rest, or upgrade. You cannot do both.

Overall, it's a good game. A tough game. You die a lot. But, it makes me want to replay each time to see if I can do better. I always want to get better cards or try a different class. “Git Gud”, as the gamers say. Give it a try. Check it out on Steam.