Showing posts with label fighting games. Show all posts
Showing posts with label fighting games. Show all posts

Tuesday, April 30, 2024

Top Ten Fighting Games And Beat-Em-Ups:

Top Ten Fighting Games And Beat-Em-Ups:

Final Fight is probably the first beat-em-up game I remember playing in the arcade. It was just so cool. Waves of punks coming after Haggar and Cody and they just beat the crap out of them with wrestling moves and karate. It didn't make much sense, but it was so cool. The continue screen with the dynamite was so dramatic that it still sticks in my mind as one of the greatest continue screens of all time.

Next up is probably Street Fighter II. It combined everything that was awesome about karate movies and action movies, then made it into an international fighting tournament. Each fight was different, and the fighters had such personality and cool moves that I always enjoyed seeing how each fight would play out, even if it was just me holding forward and heavy punch, it all just looked so badass and became a cultural phenomenon.

After that, I'd have to say X-Men the Arcade Game was top-tier. It was like playing a version of the 90s cartoon. Nobody cared that the characters were actually from the 1989 pilot episode. It was enough to trash sentinels and then stomp on them, and use your mutant power to clear the screen. The mutant powers always felt so impactful and powerful, especially if you were low on health, and cleared the screen to save the day.

Number 6 is a tough call, but I think I'm gonna have to give it to Peacekeepers on SNES. It's cool for the same reasons X-Men Arcade was cool, except ramped up to 10. So, there's a superhero team, and they're taking on monsters and mutants with karate moves and huge wrestling slams. Even bigger if they're in “Angry Mode” and they just launch the bad guys. Plus, each character has their own attacks, special attacks, and super special attacks, so it's all really satisfying to keep beating on baddies, which is important because that's all you do in beat-em-ups.

This one probably a little more obscure: Saturday Night Slam Masters for SNES. It was a wrestling game that combined wrestling with beat-em-up mechanics, instead of the total clickfests that most wrestling games were at the time. The grapple system was still a clickfest, but they were on their way out. Cool special moves, tournament fighter-style and a memorable cast meant that I could keep playing. It probably started my love of wrestling games.

Number 4! Oh well, that's gotta go to Super Street Fighter II: The New Challengers. I can still play this game and enjoy it. Plus, it introduced some of my favorite characters like Cammy and Fei Long! It blew my mind that they just put the boss characters in there. It's like they said forget it. Just put everything that made Street Fighter cool into one game. And the world is better for it.

Marvel vs. Capcom 2 was the same next-level kind of insanity. Only now they let two characters tag-team together and unleash all kinds of crazy special moves, assist attacks, and hyper combos with a few easy button presses. This game was always pure eye candy. Did it make sense that little Mega Man could body slam Captain America? No, but it was so cool nobody cared. It was worth it to see them all on the screen together.

Oh, gosh. What's at Number 2? Super Street Fighter 4! I love that on the touch-screen version they let the player unleash super moves and super combos with a simple poke! Sure, it was the same animations over and over, but it meant there was a level playing field and wasn't a combo and clickfest. Plus, it still has most of my favorite characters like Cammy and added Juri Han! I can always still pick up and play this one.

Number 1 is BlazBlue: Continuum Shift! A great cast of colorful characters, big colorful attacks, and a complex, crazy anime-style narrative make this game my favorite. They put a lot into this game, including story modes, tournament modes, and branching visual novel-style presentation. This many ways to play plus such cool moves for each character means I never get bored of it!

Bonus: Lastly, the perfect way to end the 90s fighting game craze! In 1999, there was Tekken Tag Tournament. The inputs were easier, the characters were cool (You could play as a dinosaur!), it was easier to do combos, they let them tag between each other, each with their own crazy moves. Plus, they even added an unlockable bowling mode, which automatically makes it my favorite. How many other fighting games have a bowling mode?

Saturday, February 24, 2024

Dual Blades (2002):

Dual Blades (2002):

Dual Blades (2002):

"Dual Blades is a fighting video game published by Metro3D, Inc. for the Game Boy Advance. It is a fighting game with single player and player versus player modes. It features a "power combining system" which was very new for the genre at that time. This system allows players to create their own fighting style.”

Fighters throughout time come to fight for the Dual Blades, a weapon that will grant immortality. First off, despite the power combining system, you pretty much just have light attack (thrust) and heavy attack. (Slash.) So, it all comes down to your weapon and character, as this is a weapon-based fighting game. My favorite character so far is Shin, the feudal Japanese magician who uses a spear. He gets an ending where he challenges the best fighters throughout time again, essentially just relaunching the tournament.

Others include Brandon an American vagabond with a sword, Efe, an Ottoman warrior with a scimitar, a female ninja named Kunonichi, a beastman, a sorcerer, a Russian witch, and the last boss who is unplayable. He's an immortal Roman named Alpe Ren, who can move super fast and switch instantly between “weapon mode” and “armor mode”. The only thing comparable that you as a player can do is choose between a defensive or offensive fighting style before the fight.

For a Game Boy Advance title, it does some advanced things for the time in 2002. I don't really think there's much reason to go back to it. It is super violent, which is unusual for even a weapon-based fighting game back then. But, even watching characters get sliced in half as the final heavy attack lands gets boring after a while. There are updated modern versions and sequels on Steam, but the original is pretty one-note (i.e. the power-combining system.) and stale by now.

My favorite ending to the game though, is Duke the English knight's ending, who uses the Dual Blades to umm...stop the Viking invasions of England? It's an interesting idea. It's ultimately how I feel about Dual Blades. It's an interesting idea. But, it doesn't really follow through, even though it could've completely changed things.

Saturday, February 10, 2024

Street Fighter II: Special Champion Edition (1993 Sega Genesis):

Street Fighter II: Special Champion Edition (1993 Sega Genesis):

“The Mega Drive/Genesis version, titled Street Fighter II': Special Champion Edition and released as Street Fighter II Dash Plus (stylized as Street Fighter II′ Plus) in Japan, was released on September 27, 1993 in North America, September 28, 1993 in Japan, and October 29, 1993 in Europe. It is the first of two Street Fighter II versions for the console and is in a 24 megabit cartridge. A six-button control pad was made primarily for it.” -Wikipedia

Ok, so, the classic experience of Street Fighter II for me was always on the Super Nintendo. I wanted to try something different. So, I went for Street Fighter II: Special Champion Edition on Sega Genesis. Well, right off the bat, you can tell things are compressed down. The graphics are a bit smaller. The sound palette is a bit more “farty”. I mean, you'll get blips and squeals where some music and sound effects cut out.

Other than that, the name of the game here is speed. Just like in Street Fighter II Turbo, it introduces a speed mechanic which can be toggled up or down in the main menu. It's called hyper here, instead of turbo. I ran a basic E. Honda play-through, because his moves are easy for me to do. Anyone can press punch fast. It was ok, other than the farty sound palette.

This was right before my favorite game in the series. Just a year later, Street Fighter II: The New Challengers would release. In Champion Edition, you do get to play as the 4 bosses. Sagat, Balrog, Vega, and M. Bison are all available. They didn't introduce Cammy, T. Hawk, Deejay, or Fei Long until 1994.

Overall, they're some good ideas were here. I just prefer the Super Nintendo experience. Although, I get that they were going mostly for speed. The playable bosses are nice. But, knowing that The New Challengers would include both them and new fighters makes the game feel a little limited. I'll bet it was good for its time. In my opinion, you can probably skip this one and play either Street Fighter II Turbo or Street Fighter II: The New Challengers.

Wednesday, January 31, 2024

What Is A Visual Novel?

What Is A Visual Novel?:

“As a genre, "visual novel" is not defined by a mechanic or an aesthetic, but rather a distinctive presentation: VNs focus on presenting a text-based story using click-through text boxes, accompanied with static character graphics, and usually feature little to no actual gameplay.”– TVTropes.com

What is a visual novel? I guess the best way to describe a visual novel is like a virtual book that you read and occasionally make choices in that effect the story. But, then things get a little more specific. For example, many fighting games have “story modes”, which have larger plots connected to each character through a series of fights. Also, many role-playing games have story elements.

The main difference is that a visual novel is told mostly through text like a book instead of graphics. There can be graphics, but the story isn't told through the graphics, necessarily. But, then it gets even more complicated when you mix genres like fighting game-visual novels. The story is mostly text, and player decisions effect the plot, with an added fighting game mechanic.

This difference between “story mode” in most fighting games vs. fighting game-visual novels is mostly about how player decisions effect the plot. For example, if you lose fights in a traditional fighting game, you can't progress. The fights are the main game. In fighting game visual novels, losing a fight would effect the outcome, but the story text would continue. The text is the main mechanic, not the fight.

Then, you have kinetic novels, where there is no game at all. No choices are made by the player. It's a book in videogame format. You read it. There are no multiple endings, and there are no side mechanics. I don't really play visual novels that don't have gameplay. I like to make choices.

I just wanted to make this post because I've been posting about visual novels. And I realize that not everyone knows what they are. My favorites are Katawa Shoujo and short comedies like Leave Mr. Bear Alone. But, even some games like Blazblue, a story-heavy fighting game, have visual novel modes that are pretty fun. Like books, they can be any genre, not just dating games. If you have time today, look for a visual novel on Steam. You'll find something you like!

Tuesday, January 30, 2024

Here Comes a New Challenger (2023):

Here Comes a New Challenger (2023):

“The origins of the gaming phenomena that is Street Fighter II and how it impacted the lives of kids worldwide. It explores not just the aspect of the series, but what made it special to players that played at the comfort of their own home.”

I'm a big Street Fighter fan. So, if you have about an hour, you should watch this documentary on the unprecedented success of Street Fighter II. They interview game designers, and take you through Street Fighter I's game's movie inspirations that are mostly Bruce Lee's “Enter The Dragon”, and Sonny Chiba's “The Street Fighter”. Street Fighter had the basic ideas of Street Fighter II, but with wacky controls, bad hit detection, and limited characters. (1 player had to be Ryu. 1 player could be Ken, but only if he joined to fight Ryu.)

By 1991, Street Fighter II did everything bigger and better. 8 characters, 4 bosses, each with their own fighting styles. The 2-Player vs. mode revived a stagnant arcade industry, and made it ripe for in-home videogame consoles. It took off in a way Street Fighter never did. The meat of the documentary I think, is going through the old character designs (They knew they wanted an international fighting tournament, but who would represent each country?) and music decisions.

There's an interview with the game's composer Yoko Shimomura who confesses that for some countries she had no idea what music should sound like. She'd been to Spain, and was a big fan of American rock, so those countries were no problem. (And from that, we got the iconic Guile Theme for the USA stage.) But, for a country like Brazil...she didn't have a clue. In the documentary, she says she was taking the train home one day, and just filled in the train sounds with jungle drums, which became the iconic Brazil theme music for Blanka, the Brazilian fighter.

After the music, we finally get to explore fighting game tournament culture, a staple of Street Fighter II and all that came after. Championship Editions were released, along with re-makes and new characters like Cammy from England, and T. Hawk from Mexico in 1994's aptly named Street Fighter II: The New Challengers. Some versions like Street Fighter II Turbo added increased speed and really made use of the “combo” system, where players could hit more than once, and string attacks together; which became a classic feature.

But, it's not all just classics. There's a lot in the documentary about the cheesy merchandise that Street Fighter II brought with it. Of course, anything that gets big gets toys. I didn't really like this part of the documentary. If you're a fan, you know some of the toys and games (Even a boardgame!) were cheap cash grabs. Of course they were. It feels like...the director mocking toys and games that fans probably loved at the time. Yes, even the Street Fighter movie with Jean-Claude Van Damme. It felt a little out of place to praise Street Fighter II and then say “But, look at how stupid this stuff for kids was.” We know. We were those kids.

The documentary ends with Street Fighter II spin-offs and its influence on later games like Mortal Kombat, and Killer Instinct, up to Street Fighter EX and the anime-style Street Fighter Alpha series beginning in 1996. If you have an hour or so to kill (Ha!), give it a watch. It's really cool to see how Street Fighter went from one clunky arcade game, to its sequel becoming a cultural stable of the 90s, and an inspiration for the genre for years to come. Check it out!

Wednesday, January 17, 2024

Street Fighter IV: The Ties That Bind (2009)

Street Fighter IV: The Ties That Bind (2009):

“An anime OVA based on the Street Fighter IV videogame.”

OVA means Original Video Animation. In this case, this was an OVA intended solely to promote the then-impending release of Street Fighter IV in 2010. It introduces new characters like Sakura, Juri, Crimson Viper, and Seth. It also introduces the new villain organization S.I.N. Let's get right into it!

Right off the bat, Cammy and her team are investigating a burst of power from South America, eventually calling in Guile and Chun Li. But, their investigation leads them to S.I.N. Chun Li is on to Juri. S.I.N. is who's investigating Ryu's power, the “murderous intent”. (Satsui no Hado.)

Meanwhile, back in the US, Crimson Viper is a CIA agent trying to track down Ryu through Ken Masters. She tracks him down, gets Ryu's location, and fights him in Japan, trying to get him to unleash his full power, just like Seth. Crimson Viper fights Cammy off, and Sakura (The Ryu fangirl.) shows up to cry, and convince Ryu not to turn evil.

Ryu surrenders himself to the CIA, who turns him into S.I.N. He and Seth (And Ken!) fight. It's a pretty straightforward OVA. It basically establishes who's fighting for Good vs. Evil. Plus, it shows that the then-new characters could kick some of the old characters' butts. It's just enough to make you want to play Street Fighter 4. It's only about 64 minutes long. Give it a watch if you're a Street Fighter fan like me.

Tuesday, January 16, 2024

BlazBlue: Cross Tag Battle (2018):

BlazBlue: Cross Tag Battle (2018):

“BlazBlue: Cross Tag Battle is a 2D crossover fighting game developed and published by Arc System Works, first released for PlayStation 4, Nintendo Switch and Windows in 2018. Cross Tag Battle features characters from different series, including BlazBlue, Persona 4 Arena, Under Night In-Birth and RWBY.”

Well, it's BlazBlue with some extra characters, and tag team mechanics! I liked it. It has some characters I didn't know about like from the Under Night In-Birth series. (But, I get that they are monster-themed characters.) Honestly, it's worth it just for the novelty of seeing characters from Persona 4 like Chie fight Ragna The Bloodedge or Ruby Rose from RWBY.

The attacks and combos are insane, as usual with BlazBlue. Plus each character has a “clash” button, that automatically performs a small tag team combo. I thought that was nice. It sets up some nice juggling. Battles are 2-on-2. You can tag another fighter when one is low on health. Or set up tag attacks! There are some “secret” characters too, like Neo Politan from RWBY, or the Blitztank from Akatsuki Blitzkampf.

Apart from single player 2-on-2 battles, each franchise in the game (BlazBlue, Persona 4, Under Night In-Birth.) has its own story mode (visual novel.) to complete. Or you can complete the full story mode where every franchise is summoned by BlazBlue, and they all have to find magic stones to return to their franchise homeworld...by engaging in 2-on-2 tag team battles, of course.

Some of my favorite characters in this game are Ahkiko from Persona 4 and Yang Xiao Long from RWBY. Both boxing types, and good for quick combos. Plus, anyone can release special attacks when you fill your character's “Cross Burst” Meter. Those are always neat. Overall, I'd say check it out on Steam.

Thursday, January 11, 2024

BlazBlue: Continuum Shift (2009):

BlazBlue: Continuum Shift (2009):

“A few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City Kagutsuchi forgets to celebrate New Years, as his alleged involvement in the Mysterious Bombing and "Huge Pentacle Sightings" becomes the talk of the town. With the NOL offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. Completely indifferent to the state of the city, Ragna grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective, and then, the enormous power that has ensnared Ragna begins to activate...”

A Fighting Game/visual novel. Colorful characters, attacks, and sometimes waifus. One is a squirrel, and there's a couple cats, a couple robots, a vampire, and one character (Arakune) is a bag full of bees. The main character is a spiky-haired edgelord with a big sword who swears sometimes. There's a backstory about Magic Weapons and time travel, but it's not important. The last boss is Michael Jackson with demon powers, basically. Honestly, if it weren't also a fighting game, I'd say it made no sense. It still makes no sense, but at least it's cool to see. Actually, the visual novel aspect is pretty forgettable, for as complex as it wants to be. But, it's still a cool fighting game. I'd recommend it. Check it out.

Saturday, December 24, 2022

Street Fighter: The Movie (1994):

Street Fighter: The Movie (1994):

If you know me, you know I love Street Fighter. I'm not here to talk about what makes the movie bad. There are plenty of articles on that. Plus, it still gave us Kylie Minogue as Cammy. Belgian action hero Jean-Claude Van Damme as the All-American Captain Guile at least works as a comedy. No, I'm going to be nice to the movie, (Merry Christmas!) and talk about the one thing that works about it: Raul Julia as M. Bison.

For a man dying of cancer at he was filming, it's amazing to me how he plays this role with such megalomania and exuberance. He gave us such classic lines such as: “For you, the day Bison graced your village was the most important day of your life. But, for me, it was Tuesday.” (To Chun Li.) He even says he'll replace God and has grand delusions of world domination through a mutant army, in an underground base. It's impossible not to be sucked in by this villainous dictator's charm and melodramatic proclamations.

I feel like he was the one actor who understood that the movie is a comedy. It's an action-comedy, of course. But, ultimately, at the time, videogame movies were still thought of as for kids. And that's who Raul Julia was doing it for! (Specifically, his kids.) So, even though Guile has weird lines, and almost nothing else about the movie works, we still have Raul Julia playing Bison as a madman fully aware that he's in a videogame! That alone should bring anyone joy. Give it a watch as a comedy, and see if it makes you smile!

So what's your favorite M. Bison line? I think mine is the "it was Tuesday." line. That was just great. But, he has such gravitas, every line is great. Let me know your favorite Street Fighter line in the comments. It's not a good movie, but it's not bad as a comedy. Merry Christmas, everyone.

Saturday, February 8, 2014

Street Fighter II: The Animated Movie (1994) Review:






Street Fighter II: The Animated Movie (1994) Review:

“The world is your arena, now. Not just the street.”

- M. Bison to Sagat

   In the Olympic Spirit, here’s an anime based on a 90s fighting game (which I remember playing from a van for the first time, and being completely enthralled by!) about international fighters! But, Street Fighter II: The Animated Movie is no mere videogame movie. It also combines buddy cop, kung fu, and Terminator motifs all nicely meshed together against the backstories of the characters. The best fighting game movie ever!
 
   Now, yes, I know if you don’t know about the game, it’s not going to grab you. But, I think it’s the best videogame movie ever made because, for starters, there’s actual fighting in a fighting game movie. Within 15 minutes there are about 4 matches. (Ryu vs. Sagat, Ryu vs. Fei Long, E. Honda vs. Dhalsim, Ken vs. T. Hawk!) and many of the special moves of the characters are used throughout the fights.
 
  Street Fighter II’s impact on the world of videogames is colossal enough. But, this movie captures enough 90s cultural tropes to make it more than just a straight kung fu flick. And that’s what makes it great! To begin, M. Bison (Or Vega in Japan…how’d this movie work out over there?) is tracking down Ryu (And yes, it’s REE-you, not RYE-you.) via “monitor cyborg” after he beats Sagat. Ryu’s power level is 3620, which is supposed to be very high.

  Bison’s psychic power along with his cyborgs allows him to turn people into mindless terrorists (Cammy assassinates an English anti-drug politician under such hypnosis!) and drug dealers for his evil organization Shadowlaw.  So, Ryu is on the move at random around Asia: China (Fei Long’s encounter.) India, (Where he meets E. Honda, who beats Dhalsim.) and then Thailand. He is portrayed as a nice guy who’s just passing through and looking for the next good fight, but he knows that his only equal is Ken Masters of Seattle, who trained with him for 10 years in Japan.

Ryu’s movements catch the attention of Shadowlaw, INTERPOL (Represented by Chun Li, misspelled as INTERPOLE, but, oh well.) and the US Air Force, both of whom are investigating Shadowlaw. At first, Guile (The All-American Air Force Captain, who keeps an outrageously cool hairdo.) doesn’t want to investigate with Chun Li, but after she’s attacked by Vega (Balrog in Japan…again, how was that movie different, guys?) The Spanish wall-jumping ninja, he agrees to track down M. Bison for her.

    Although, it felt weird in the 90s to me, now I think the US military probably WOULD investigate a terrorist organization turning people into zombies. So, now it feels prescient with The War on Terror.     Meanwhile, Ken Masters is being followed in America by Chun Li, Guile, and Bison’s cyborgs, as Bison has figured out that he’s Ryu’s equal. He’s more of Smart Alec than Ryu. His scenes are accompanied by Alice in Chains, which is nostalgic. Second to the final battle is a three-way fight in Thailand (Because of course, Thailand is the last level in the game.) between Guile/M.Bison, E. Honda vs. Balrog (In Japan, M. Bison.), and Ryu vs. a mind-controlled Ken.
   
    Finally, M. Bison is defeated by a double Hadoken by Ryu & Ken into his jet engine. I’m told Street Fighter: The Animated Series picks up after the credits scene where M. Bison follows Ryu in a semi! The credits music is Rage Against The Machine. How’s that for 90s nostalgia? This movie is awesome, and far better than anything Hollywood attempted with the franchise. And drawn in excellent manga-style!

     Again, if you don’t know the game, then the entire post probably just sounds like a 90s nostalgia rant. And that’s okay. Because partially, it is. But, in the game it’s an international tournament. Maybe it is here too, but filmed on cyborgs. Whatever the case, I thought it was a good tribute to the Olympics, and Blanka, the beastman of Brazil actually tangles with Zangief, of Russia, in the movie! Still I can’t think of better representatives for the US of A than Guile and Ken!
   
   This movie is great! 4/5 stars! Well, the dialogue could’ve been delivered a bit better. It’s amusing to hear Ken say things like: “Buffalo, or whatever your name is…you’re full of crap!” A wild ride that combines all things 90s with all things manga! If you don’t feel like playing Street Fighter II afterwards, something is wrong! Go Ken! Go Team USA!  





Saturday, September 7, 2013

Game Review: Heroclix

Game Review: Heroclix




   Yesterday, I played my first game of Heroclix. I used the Marvel starter set. If you’ve played D&D or Warhammer, it’s pretty much that with superheroes/pop culture miniatures. The one gimmick is that each miniature has a dial that you click to indicate when they take damage. Now, I love the premise of the game. Superhero fights are always (usually) on my mind, like any kid who grew up with fighting games/comics. But, it’s not particularly accessible for me…that doesn’t keep me from playing, I just have a friend help me turn the dial.

    We played 2 games with this one 6-figure set. One 3-on-3 (Wolverine, Elektra, and Hobgoblin vs. Spiderman, Sabertooth, and Wasp.) and one 1-on-1 (Sabretooth vs. Wolverine.) Now, for those you who don’t play Warhammer or D&D, I’ll explain the game simply. Each figure has stats (Movement, Defense, Attack, Damage.) on it’s base.

You use these stats to play the game, along with dice, of course. For example, Wolverine in my starter set has  5 Movement 12 Defense and 1 Damage…but if you use his claws, his damage becomes 1d6. Anyway, all the figures have stats and powers like this. If you equal or surpass Wolverine’s Defense stat, you hit him, and deal the indicated damage on the figure’s base and click the dial. Neat stuff, but I never did click the dials. My buddy did.

    He also set up the map and placed object tokens on it. Light objects increase damage by 1, and heavy objects (Only portable by characters with super strength!) increase damage by 2. In our first official game, it was basically a race to pick up the objects. Whereas I thought any team with Wolverine could win…the teams with Wolverine lost both times!

 To be sure, once was due to bad strategy (I was fighting over a boulder with Spiderman and didn’t wanna spend all day playing catch with super strength.) And the second game, I won with Sabertooth because my buddy kept rolling badly! (It happens…but I got lucky.)

     It’s a great game! I can’t wait to start collecting other neat Heroclix figures. I’ve even seen Star Trek and Watchmen Heroclix as well as more specific ones and weird mods like Earthworm Jim Heroclix. Part of me wants to do Marvel vs. DC, but that’s a little cliché. Marvel vs. Street Fighter, that would be something! Or Marvel vs. Watchmen. In sum, it’s nice to have a neat hobby like this game.

    I hope I’ll learn how to click the dials soon. Another friend told me that sometimes they are hard to click, and each base can be different. So, perhaps I just don’t have the dexterity. Nonetheless, it is a game you play with a friend…so, in the event that I really can’t, I can either just have a friend do it, or make a mental note of the clicks in my head, possibly with a notepad. Practice makes perfect though. Just can’t wait to play again! 3/5 for fun, but there can be slight accessibility issues!
   
I like Heroclix because it’s a fun little strategy game to play with friends based on heroes! I would love to get more X-men, or a Professor X figure since he’s my favorite. I admit it’s not for everyone, but it’s still really cool! Though I do like the game so far without those pesky object tokens. Then, it just becomes a race to get them. It should be good physical therapy and great fun! Anyone know any cool sets with Oracle, Professor X, or other disabled heroes? Let me know!


                                             


Tuesday, August 13, 2013

Street Fighter Alpha: The Animation (2000)


Street Fighter Alpha: The Animation (2000)

“I fight because I’m not strong. I fight myself. Against myself!”

- Ryu

Well, Street Fighter Alpha: The Animation kept popping up on my Netflix, so I thought I’d review it. It’s culturally important to gamers, and thoroughly sci-fi; both of which fit the bill for Through Alien Eyes. First off, I love fighting game movies. But, I know they’re never straightforward tournament fighters, like their videogame counterparts. Now, just remember every time you do a hadoken in Street Fighter, you’re throwing out all the manifestations of evil in Ryu’s soul. Ryu struggles against the “dark hado” in his body, which I assume is like The Force, which he learned from the evil Akuma, who killed his own master.

    After witnessing a gunfight between Chun Li and some crooks in which kids become involved, Ryu steps in to stop the fight, and everyone recognizes him as the famous tournament fighter and is impressed with his ability. One of the kids Ryu protects is a Brazilian boy who claims to be Ryu’s brother. The kid hears about a fighting tournament in Kibuki Town, and trains with Ryu and Ken for a bit. He gets squashed by Zangief, and then a big beefy steampunk cyborg hadokens them all and destroys the town to provoke Ryu. I know, it makes little sense.

    Later, the kid goes nuts on some punks who start a fight with him and chokes them with chains, and we find out the kid actually possesses the dark hado. So, Ryu tells him not to fight (with the above cheesy line…clearly a bad moral for a fighting game. You know, fight the urge to fight. In a fighting game!) So, he confronts Akuma who he believes is influencing him, and Akuma invites him to another tournament.

 Now, clearly, you’d be thinking Ryu would be there to face Akuma. But, this never happens. Instead, the other characters like Adon and Birdie trash talk each other for a bit, and then an evil scientist named Sattler collects the data on the fighters and sucks their souls out leaving the other fighters’ disembodied husks as he absorbs their power into his steampunk cyborg body…also he absorbs the Brazillian kid into his body, and becomes a gray Blanka.

     I thought Blanka was just a monster. But, no. He’s a mutated mad scientist with a Brazilian kid stuck inside his body. Geez, how did none of this make it into the game? Birdie tells Ken and Ryu to get out of there, while he’s being choked by Sattler’s cyborg form. Then, Ken fights him, but not even a shoryuken (Dragon Punch) special move knocks him out. Ryu launches a hadoken to destroy Blanka/Sattler. Finally, he’s shown in a mid-air jump kick against Akuma, and the movie ends.

    Listen, I love Street Fighter II and Street Fighter Alpha as much as any 90s kid. Fighting games are my favorite types of videogames. But, this…is ridiculous and confusing. Why is Ryu fighting not to fight? Who is Sattler…and why does he absorb the Brazilian kid? Why does the movie end in mid-fight? I guess Ryu wins?

   On the upside, many of the game’s fighters make it into the game. Adon, Birdie, Chun-Li, Ken, Rose, Dan, etc. But, we don’t need to see a Star Wars type story to explain why Ryu can throw fireballs, or an overly-detailed Blanka origin story. And the explanations are just creepy! Why can’t Ryu just throw fireballs? Why can’t Blanka just be a monster?

   I admit, I’m biased in my rating of this animation because I like Street Fighter and because the standard kung fu movie moral it uses (Focus your mind to train your body.) works well with my own stance on disability rights. But, admittedly, this is a mess. No boss characters show up except for Vega (I’m American, so that’s Balrog to all you international readers out there.) and Akuma, who never really faces Ryu. Plots with Sakura, Ken, and Chun-Li are all immediately dropped to focus on Ryu vs. Sattler. (Who never even appears in the game. I think he’s made up just to account for Blanka!)

Even the 1994 Street Fighter II anime follows it’s own rules, and it doesn’t need to make up weird origin stories to account for the fighters. I don’t know, I am disappointed…but at least the animation is charming and somewhat surreal. For a final rating…I’ll just rate it a D. It’s the “Blanka is Sattler + a robot + a Brazilian kid” thing that really confuses me, and the rest is a bland Street Fighter version of Star Wars. Like the game says when you‘re defeated: “YOU LOSE”.      






Thursday, July 18, 2013

X-Men: Children of The Atom Review

X-Men: Children Of The Atom Review 




My favorite types of videogames are beat-em-ups and fighting games. Very disability friendly. There are no complex puzzles (aside from maybe Special Moves.) to solve. You just jump right into the game and start being awesome. My favorite types of these games are often X-Men games. While browsing the Internet recently, I  came across a list of the so-called top 10 X-men games. I won’t do that, since I can’t really think of 10 good X-Men games that weren’t crossovers with Capcom. In my mind, there are only two real contenders for good X-Men games. X-men Arcade and X-men: Children of The Atom.
 
X-Men: Children of the Atom was so good with character animation that they used the same sprites for games as recently as Marvel vs. Capcom 2. I already reviewed X-men Arcade, so now I’ll review X-men: Children of The Atom. Now, the game has like 10 characters. And for some reason, one of them is Ice Man. Ice Man wasn’t even in the 90s cartoon that much. At least, not regularly. The game also used the original voice actors from the 90s cartoon, which is cool.

    As per usual, the game is obsessed with combos, and you can do super jumps, and meter-dependent “X-Moves” similar to Marvel vs. Capcom’s super moves. On my Dingoo system, these attacks are triggered by pressing L+R at the same time. No doubt in the arcades it was HP+HK. Other things I like about this game are that you can knock people to different parts of certain stages, which later X-men fighting games would follow. I love Ice Man’s cheesy lines like, “When I say chill out, I mean it!” and the fact the Colossus’s stage is besieged by sentinels. Spiral’s stage spirals downward! Little details like that are fun to me.
 
 The game has two boss characters and unique endings for each character. One boss is Juggernaut. Magneto is the other one. (Both would show up later as playable characters in Marvel Super Heroes!) I do know that Ice Man, in his ending, stands around on a beach making ice sculptures to impress babes. For the life of me, I can’t figure out why Rogue wasn’t added until X-men vs. Street Fighter! Wasn’t this based on the cartoon?

    Anyway, with it’s attention to details, cartoon sources, modern combo chains, and two-button super moves, this might be my favorite X-men fighting game! In my mind, there can’t be a top 10 because the rest of the games just aren’t that good, and/or are way to easy to get stuck in. Children of The Atom basically invented the modern fighting game before Killer Instinct or any of the Marvel-Capcom fighters.

And yes, I know Ice Man’s moves are cheap, but “cheap” is also accessible. The modern button-mashing in fighting games has it’s genesis in a game based on the Fatal Attractions comic storyline. If they had gone one step further, and added fatalities, Magneto might’ve been able to rip out Wolverine’s metal spine! Truly, this game was ahead of it’s time.
   
 What do you think? Did I miss any good X-men fighting games/crossovers? What other games are there? Let me know. Comment away! Until next time…I think next week I should have some new comics to review. Mostly DC! Although I’m a Marvel guy! Stay tuned!


                                                                        Arcade Art
                                                                Spiral vs. Psylocke!                                                          


                                                                   Cyclops's X-Move!
                                                   
                                              With Colossus's stage, you end up on a boat!