Showing posts with label arcade games.. Show all posts
Showing posts with label arcade games.. Show all posts

Thursday, July 18, 2013

X-Men: Children of The Atom Review

X-Men: Children Of The Atom Review 




My favorite types of videogames are beat-em-ups and fighting games. Very disability friendly. There are no complex puzzles (aside from maybe Special Moves.) to solve. You just jump right into the game and start being awesome. My favorite types of these games are often X-Men games. While browsing the Internet recently, I  came across a list of the so-called top 10 X-men games. I won’t do that, since I can’t really think of 10 good X-Men games that weren’t crossovers with Capcom. In my mind, there are only two real contenders for good X-Men games. X-men Arcade and X-men: Children of The Atom.
 
X-Men: Children of the Atom was so good with character animation that they used the same sprites for games as recently as Marvel vs. Capcom 2. I already reviewed X-men Arcade, so now I’ll review X-men: Children of The Atom. Now, the game has like 10 characters. And for some reason, one of them is Ice Man. Ice Man wasn’t even in the 90s cartoon that much. At least, not regularly. The game also used the original voice actors from the 90s cartoon, which is cool.

    As per usual, the game is obsessed with combos, and you can do super jumps, and meter-dependent “X-Moves” similar to Marvel vs. Capcom’s super moves. On my Dingoo system, these attacks are triggered by pressing L+R at the same time. No doubt in the arcades it was HP+HK. Other things I like about this game are that you can knock people to different parts of certain stages, which later X-men fighting games would follow. I love Ice Man’s cheesy lines like, “When I say chill out, I mean it!” and the fact the Colossus’s stage is besieged by sentinels. Spiral’s stage spirals downward! Little details like that are fun to me.
 
 The game has two boss characters and unique endings for each character. One boss is Juggernaut. Magneto is the other one. (Both would show up later as playable characters in Marvel Super Heroes!) I do know that Ice Man, in his ending, stands around on a beach making ice sculptures to impress babes. For the life of me, I can’t figure out why Rogue wasn’t added until X-men vs. Street Fighter! Wasn’t this based on the cartoon?

    Anyway, with it’s attention to details, cartoon sources, modern combo chains, and two-button super moves, this might be my favorite X-men fighting game! In my mind, there can’t be a top 10 because the rest of the games just aren’t that good, and/or are way to easy to get stuck in. Children of The Atom basically invented the modern fighting game before Killer Instinct or any of the Marvel-Capcom fighters.

And yes, I know Ice Man’s moves are cheap, but “cheap” is also accessible. The modern button-mashing in fighting games has it’s genesis in a game based on the Fatal Attractions comic storyline. If they had gone one step further, and added fatalities, Magneto might’ve been able to rip out Wolverine’s metal spine! Truly, this game was ahead of it’s time.
   
 What do you think? Did I miss any good X-men fighting games/crossovers? What other games are there? Let me know. Comment away! Until next time…I think next week I should have some new comics to review. Mostly DC! Although I’m a Marvel guy! Stay tuned!


                                                                        Arcade Art
                                                                Spiral vs. Psylocke!                                                          


                                                                   Cyclops's X-Move!
                                                   
                                              With Colossus's stage, you end up on a boat!

Friday, December 7, 2012

ACCESSIBILITY REVIEW: X-MEN ARCADE ON IPAD



X-MEN ARCADE ON IPAD:


Earlier, I had promised to review the disability accessibility of the iPad. So, I was psyched (or should I say, “Cyked”) to play this 1992 arcade classic which at the same time ties in with my favorite superheroes. There were some accessibility issues, as there seemingly always are with iPad games. Those of us with less than full dexterity will often tire of taps or swipes that don’t register. But, the one big pro was the game itself!

First off, before we get to pros and cons, I remember this game from Birchwood Mall in Port Huron, MI, when it was new. My memories are extremely vague, but I remember everybody always wanted to play it, and there would be like 5 people crowded around that big X-Men cabinet; lots of shouting and shoving, my mom would hold me up to the cabinet to play. Here was a game that let you be the X-Men. Cyclops, Colossus, Storm, Dazzler Nightcrawler, and Wolverine; this was not the roster from the 1992 cartoon, then new; this was from the 1989 cartoon pilot Pryde of the X-Men!

But, differences in roster aside, you got to fight against the bad guys from the comics. And what could be greater? Translating the format from cabinet to touch screen however, proved a bit tricky. On a cabinet, you have big giant buttons: jump, attack, mutant power, and a big joystick to move around with. On a touch screen, you have small, touch-sensitive icons, which are lumped together in the bottom right of the screen. Lumping together makes perfect sense if you have full dexterity, or are on a cabinet (after a while you just physically feel where each button is.) but on a touch screen, it means you’ll be pressing the wrong icon unless you look down there a lot.

Most curious to me was the joystick translation. Here, you have a small X in the bottom left corner of the screen. With most iPad games you just tap the screen and it goes. This is not so here. The spaces in between the X correspond to cardinal directions that you hold down to move. Especially given that the icon is on the opposite side of the action icons, it was difficult, though not impossible, to do two things at once. Moving and attacking, being relatively close but on opposite sides, is easiest. But, say, jumping and attacking is a bit more slippery, or jumping in a given direction. For this reason, I hated pit levels (which I believe start with level 4 and continue on.)

If there was a pit, I was falling in it, which of course makes you lose a life. So, unless I very slowly walk around it down Nightcrawler or whoever goes. Also, if you take too long…I believe a minute after clearing an area and the game tells you to “MOVE ON! à ” a bomb drops, killing your hero. While this was useful in arcades as a tactic to goad lazy bones holding back the group when arcade goers were spending precious time and tokens, it just feels annoying here. I’m trying to save the world, and the game drops a bomb on me.

Pros for the iPad: Mercifully, the iPad version has a “pause” icon so a bomb doesn‘t drop on you every minute! Also, you can continue as much as you like. While it takes away from the challenge, sometimes it’s necessary to just use your mutant power attack to clear the screen, although it takes two health slots. Honestly, there is such variety to the attacks that the mutant power attacks never made me feel like I was less into the game. There’s a difficulty setting if you want more challenge, which I can assure you the arcade version didn’t have. These are all plusses to the iPad version for accessibility.

In fact, to me, using mutant power in more desperate situations (attacked in mobs, etc.) made the game feel more like a comic book; like you were really kicking butt! Which, I’m sure was the game makers intention even in arcades, when gamers would wait for those situations to pop up. It looked cool, and it saved sweet tokens. And the 5 guys you could play with would thank you maybe. On the iPad, since you don’t use tokens, mutant powers are just shorthand for either “I wanna look awesome!” or “Ugh! Let’s get this fight over with.”

A note on character appearances. As mentioned before, this is the 1989 roster from what I see. Dazzler is basically Jubilee. Professor X has a power chair it looks like, but it is less detailed and it’s ambiguous how he’s driving it, since there’s no joystick. Details, details. Also, the characters retain the badly translated Japanese dialogue, such as Magneto and Emma Frost’s “Welcome to die!” which adds a corny factor. Twice, even! Two characters say that! Also, you know it’s from the 1989 roster because Professor X has no British accent.

Stylistically, the game very much reminds me of an arcade game. (Those token-eating beat-em-ups of the 90s.) but the control mechanism really takes me out of the game sometimes, which is otherwise a good game: I don’t want to see Cyclops getting pummeled because I was punching one guy and forgot to turn around. But, the iPad makes up for that in that it is not as merciless (thank goodness!) as the arcade.

Overall, I’m excited (X-Cited?) to have the game again, and to relive some epic childhood moments. For me, it’s all about story. And now I’m in there again, using mutant abilities to save the world. As the game says: “Here come to the heroes to save the world from destruction. They are X-men!” Oh yeah, I’m an X-man again! Now, if only I could stop jumping against that wall!

FINAL GRADE: B

ACCESSIBILITY GRADE: B-

FORGIVENESS FACTOR: A-

TOUCHSCREEN CONTROL: C (See: X-Compass)




(Colossus' mutant power.)


                                                   (Good view of the control scheme.)