Sunday, October 31, 2021

Sword Art Online (2012):



SWORD ART ONLINE (2012):

"In the year 2022, thousands of people get trapped in a new virtual MMORPG and the lone wolf player, Kirito, works to escape."

Sword Art Online is what happens when you let evil people design videogames. You see, on its launch date the players of the virtual MMO Sword Art Online are trapped inside the game with no way to log out, other than beating the game. (As the evil game creator informs them.) Soon after joining a guild however, our hero, Kirito, decides to beat the game solo. But, is that even possible?

But you see, Kirito has one major advantage. He was a beta tester in Sword Art Online, so he knows where to go to get good equipment, and what monsters to defeat. Well, I guess the game maker trapping 6000 players in a battle royale helps cut down on competition, too. But, he quickly rises through the ranks, defeating dungeon monsters, bosses, even participating in duels. He becomes the game’s notorious loner, The Black Swordsman. Half the fun is watching him battle every boss nearly to the death. If his HP drops to 0, he dies in real life as well as in the game.

For me, the fun is seeing the game elements mix with real world elements. For example, some people decide to play it safe and stay in the game. Others form guilds exclusively for getting back to real life and beating the game, and others are just trolls and player-killers. Things get even more interesting though, when he meets Asuna. She is a high-level guild member who keeps dragging him along on quests.

When Kirito meets her, she scolds him for falling asleep, and not beating the game. Well, they start to hang out, and start a relationship. Soon another question arises. Should they stay in the game, where they have happier and healthier lives, or risk it all to get back to the real world? Where are they even, in the real world? Indeed, it seems at first like they’d be happier in the game. What are they going to do? Meet IRL and marry?

Now, it’s a great show (25 episodes) with lots of twists and turns, sometimes out of nowhere. I like how it brings to life virtual reality issues…such as dying, which is usually no problem in a game…and flips them around by adding real world consequences. The line between the game and reality becomes very blurry. It helps build a world in which you’re invested, but also raises the question: Can/Should he give it all up? Now, Sword Art Online IS his life, and his virtual girlfriend is his girlfriend with whom he has a another life. There’s almost no real reason to go back IRL.

All in all, I like Sword Art Online. It raises good questions about escapism (For example, wouldn’t Kirito rather be the famous Black Swordsman, than some random teen?) the nature of god in the game maker, and the nature of society in how people interact with others, build societies, and guilds. The only thing that’s not very realistic is that there’s only one trolling guild, Laughing Coffin. Thank goodness!

But, overall I give Sword Art Online 4/5 stars for developing an engrossing, beautifully-animated world that raises questions about the value of escapism, with great plot twists! Check it out, if you get the chance. Oh, and don’t let evil people with God complexes design videogames. That seems to be the overarching moral. Ha! But, seriously, it’s a great show to watch!


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