Showing posts with label Sci-Fi Heroes. Show all posts
Showing posts with label Sci-Fi Heroes. Show all posts

Saturday, February 3, 2024

Solo Leveling (2024):

Solo Leveling (2024):

“In a world of gifted hunters and monsters, a weak hunter Sung Jinwoo gains extraordinary powers through a mysterious program, leading him to become one of the strongest hunters and conquering even the strongest dungeons.”

Jinwoo is a 20 year old down-on-his-luck guy who suddenly finds himself in a world where RPG monsters invade Korea through a “gate”. The government learns how to use magic as energy, gold, classes, and skills, just like a game world and hires them as “hunters” to clear monster dungeons. Jinwoo joins a party with a high-ranked leader. Since Jinwoo is weak, he only has a cheap knife to start with.

One day, they end up trapped by giant god statues. But, Jinwoo is the only one who finds out that there is no boss fight. It's a puzzle. That lets him start again in the game world. After his party is defeated at various points in the puzzle, he wakes up again, and slowly learns the rules of the game world, including what gets points and how to get stronger.

Slowly, he begins to build his stats and strength, and learn where the monsters are, as well as their weakness. Now, he can bring up game screens and inventories to enhance his stats and abilities, as well as make weapons appear like swords. No more cheap knives. Jinwoo decides to focus on strength, and has a real-life muscular body as a result of spending his points on strength. However, to avoid attention, he still puts on a front of being very weak, so he can gain “levels” while adventuring solo.

Overall, it's a good mix of real-world and videogame mechanics. The monsters are interesting enough that it keeps me wondering what will happen next. It's hyper-violent, so it never gets boring. There's wolves, goblins, giant ants, snakes, and spiders. It's been fun to see Jinwoo's transformation from weakling to hero thanks to videogame-style Fighter specialization. It gives hope to gamers. (Not that I really am, these days.) Check it out!

Friday, June 21, 2013

SHORT STORY: TED'S SECRET (19TH ANNIVERSARY)

When I was in 2nd grade, I used to write "books" on an electronic typewriter of usually 1-5 pages, each one or two lines, and bound with stapled construction paper. I loved to write these. One such story was Ted's Secret. Written in February of 1994, it was the first story I ever wrote that was an attempt at an epic adventure story.

Looking back on it, I was amazed because it incorporated epic themes, and played off of Nintendo games, computer games, and cartoons...where I would've gotten stories at the time. It even had a coherent moral: That you can ask for people to help, but never trust blindly. It's only drawback was the 2nd grade grammar I used at the time.

Previous morals for these "books" included: "And that's why you never ask what pancakes are being made!" (On second thought, that could've been me being silly!) and "That's why there is a rainbow at the end of the rainbow." (That was definitely a mistake.) But, this one ended with "And Ted went home happily." (But, I forgot to mention about half the story until now.) Ending aside, it was my first coherent epic!

On the 19th anniversary of this little "book" which encapsulates my early love of adventure stories, cartoons, and videogames...particularly Legend of Zelda! I decided to edit it, expand it, and change the grammar to make it more accessible to others. But, I still wanted young children to be able to read it, and maybe better understand the moral. So, I kept it simple. If alien anthropologists discover my body thousands of years from now, I'd want them to discover Ted's Secret on me. It is one of the best I've ever written.

Without further ado, Through Alien Eyes presents: Ted's Secret!

Ted’s Secret:


  One day, a man, Ted went hunting. “Eh?” He asked as he opened his secret chest. My secret isn’t where I put it! Maybe someone knows where it is.” He couldn’t hunt without it, so he went to the church to see if the nun could help.

"No, I'm sorry, but I cannot help you." said the nun. "But, my brother, the hermit collects such things. Perhaps he can help you. He lives in the Hills of High Fire." The nun bowed, leaving Ted.

So, Ted climbed to the Hills of High Fire, where flame surrounded the hermit. "Beg your pardon, sir. Are you the nun's brother?" asked Ted.
"Why yes! I am." said the squinty eyed old man, peaking through the fiery walls. "And what would you be seeking?"

"I'm looking for my secret." Ted explained. "The nun said you might collect such things."
"Why, yes, I might have that in my collection." The snaggle-toothed crone stepped out from the fire, and said. "Can you tell me what it looks like?"

Ted thought for a while, and whispered to the old man. “It is a treasure of unimaginable wealth. It took me sixty-one weeks to find it.”

“Ah!” said the hermit, digging around in his hovel. “A treasure, big with lamps and rubies on it!” cackled the nun’s brother.
    Ted shot the old man a look. “Do you have it, old hermit?” Ted wondered how the nun’s brother could be so crazy.

“No, I don’t have anything like that!” shouted the hermit. “But, maybe the willows have such things as you seek, adventurer. Beware, the willows can be nasty, and will throw apples at you.”

“Then, give me what I need to go see the willows!” Ted protested.

The ancient hermit coughed and wheezed in insane laughter. “Here is a shield to block the apples. And a gas mask. The Willow Woods are smelly.” He smiled toothlessly, and handed Ted the things. “Now, leave me be! I have to call the firefighters!” Hermits collect such strange things! Ted thought, and put on the gas mask, bidding his friend good-bye.

Away Ted went to the Willow Woods. The tall dark trees made him look small. They hunched down to speak with hideous, crooked faces.

“Who are you, little man?” They demanded.

“I’m Ted, the hunter.” said Ted. “And I seek my secret that I lost this morning!” Yelled Ted back at the willows.

“Go away, we don’t have it!” Said the willows altogether, and threw apples with their hand-like branches.
   “Amazing!” Thought Ted, blocking the apples. “A forest that attacks travelers! What are you, knaves?”
     Suddenly, those trees sobbed and said, “You may pass! We are only slaves to the warlock in the Grey Tower.”

“Amazing!” said Ted. “Does the warlock know where my secret is?”

“A warlock knows many things.” said the eldest willow. “And if he did have a secret, he would keep it to
himself. Yes! He could have it, and if you face him, we could finally be a peaceful forest! Go, Ted!” The
trees cracked woody smiles, and made a road.

And Ted went down the road happily. Then, he went to the warlock’s tower, and knocked on the big door.
“Who are you?” asked the warlock.
“I’m Ted, and I came from the forest looking for my secret!” Exclaimed Ted to the warlock.
“Come in.” said the warlock. “I have many secrets.”
“Have you seen mine?” asked Ted.
“You defeated the willows. You must be a warlock too. Is it magic?” said the warlock
 “No,” said Ted. “It’s a treasure of unimaginable wealth. It took me sixty-one weeks to find it.”
 “Ah!” said the warlock. “Yes! I have magical treasures. What will you give me for it?”
  Ted showed him the shield and gas mask.

 “Wow!” shouted the warlock. “I have never seen things like that. Now, I will show you my mirror.” Then, Ted went to the mirror room, and saw himself in it.
  He looked weird and strange. The mirror was shiny, but didn’t look like a treasure.
“Aha! A trick, old man!” Yelled Ted.
“It’s no trick, the mirror shows the truth.” said the warlock. “It knows where the secret is!”
“Where?” asked Ted, “But it only shows me, and I emptied my pockets!”
“Ah, look inside!” said the warlock. So, Ted jumped inside the mirror. The sky was green and the grass outside was blue and sunny. Of course, Ted thought. In the mirror world, it’s the opposite! He will find the secret instead of losing it! So, Ted went back to hunting, and remembered the secret.
 On a white cliff, near a green lake, Ted  found a chest. Ted opened the lock, but right there was a girl who snatched it away.

“There it is!” she said. “I found it!”
“Hey!” said Ted. “That’s my secret! Who are you?”
“I’m Theodora, the huntress.” She said. She looked just like him.
“Of course!” said Ted, “If I’m here, and I remember, then you forgot it.”
“It’s mine now!” said the girl.
“Yes, but you’re just a mirror illusion.” said Ted. “I’m going to leave now, and believe that I still have it.” And Ted walked out of the mirror with the secret chest, that he didn’t have before he entered.

“Amazing!” said Ted to the warlock. “I’ll go home now.”
“No! I’m a warlock! I keep all the world’s secrets!” said the warlock.
“Why, yes, you do.” said Ted. “But, only if you teach me your magic.”
“How dare you!” Yelled the warlock who raised his wand. But, Ted blocked it with the secret chest. The warlock sobbed. He was turned into a frog. “Okay, I’ll teach you my magic. Just turn me back.”  And the wizard taught him all his magic, and Ted flew back to his house and put down the big chest. “What an adventure!” said Ted.
A little while later, Ted passed by a wandering merchant.
“Would you like to sell your secret?” asked the merchant.
  “No.” said Ted, and smiled. “This secret is mine, and it has gotten me all the magic and collections of the land.”

“What is it worth to you?” asked the salesman.
“Everything.” said Ted. “It took me sixty-one weeks to find, and the nun couldn’t help me get it back. I freed the willows, and learned magic to get it back.”
“What about some gold?” The man asked.
Ted nodded finally. “I can use gold. You can have the chest, but not the secret.” Ted took the gold, and the merchant laughed.
“Deal!” But, he looked inside for the secret and saw nothing.
And Ted went home happily, with his secret inside his head.





Saturday, December 15, 2012

IPAD ACCESSIBILITY REVIEW: SCI-FI HEROES


                             IPAD ACCESSIBILITY REVIEW: SCI-FI HEROES

 
 I got a request to do another accessible iPad game review! Well, I didn’t think I’d be able to find another iPad game as fun as X-men Arcade (which wasn’t designed for iPad in 1992 anyway.) But, I found a “team-up shooter” called Sci-Fi Heroes! Naturally, I like it! But, here’s why: the format is in almost a Secret of Mana-type, role-playing game style that I like; it seems naturally suited to the touchscreen with a minimum of hassle. Though hassle there is!

The characters are pretty limited to RPG stereotypes, or if you‘ve never played Secret of Mana-type RPGs, the intros will familiarize you. (My apologies if you didn’t grow up with any Square Enix RPGs.) You start off with only a space marine named Sarge, and a Healbot, Nightingale. Really my only complaint about this game is that the characters are limited, and don’t appear to me to have much difference other than what you’d expect from a game with limited sci-fi character classes: marines, techno wizard, healers, sneaky types.

    Usually if I’m feeling cheap (Because, why not? Accessibility!), I group the classes (rogue-to-wizard-healer-to-fighter; not so good in boss fights though.) together back to back on the screen so that they can shoot whatever’s coming in whatever direction. So, you just tap for one character to face the back of another character. Though that can be bad for enemies with mind control powers, in which case you’re just asking for one of those guys to turn around and get shot. Or mind controlled, or stabbed, whatever those nasty aliens can cook up.  

   The main controls are fairly common sense, which is why I like it.You control 4 heroes at a time until you either win a battle or lose it. Since this game is an iPad game, you move by dragging a finger (Not swiping, thank goodness!) from the hero to the destination. Response time is a factor, so it might be a little shaky for some, but to me, there is no “Virtual joystick” so that’s the most common sense use of the iPad format, in terms of accessibility. No pause button, I’m afraid though! And no known way to speed the game down. Also, before you land heroes on a planet, there’s a large amount of menus to go through, which can be perplexing. Equipping the crew, spending money on equipment etc. Each character has skills to use in combat, but the skills are in the upper left, which can distract from the flow of combat; particularly for those with impairments like me.

   The game has a sarcastic brand of humor. The character biographies are narrated by Ben “Yahtzee” Croshaw, English/Australian game developer and reviewer of  the “Zero Punctuation” game review series. So, Sarge has never been in a war, but is eager to kill things, the Healbot is a depressed maniac: Sarge will say: “Let’s go kill something!” and the Healbot will respond: “Oh, great. I hate you all.” and the rogue is a self-interested Han Solo or Malcolm Reynolds type: “Why does the Horde want this planet anyway? I mean, don’t get me wrong, it’s nice and all, but couldn’t they just move somewhere else?” The banter between the characters really holds the story together, and is another major reason I play it: Click here for Yahtzee’s merciless reviews, which I must warn you, are graphic and contain adult language, but all in wicked fun! http://www.escapistmagazine.com/videos/view/zero-punctuation

    As with most iPad games it seems, one half is the game, and the other half is unlockable content and things the creators want you to buy with real money. For example, more in-game money, or equipment. Some heroes are unlockable if you have the right amount of in-game money. Spending actual money isn’t really required, but it can speed up the game a little if you’re sick of going through levels again to beef up your heroes, which happens a lot, especially in boss fights where you have to move quickly!
 
Overall, I like the gameplay once you get past all the menus. This finger-drag control mechanism looks to me like how an iPad game should actually play. It is real-time though, so dexterity is once again a minor issue. I have to admit though; were it not for my love of sci-fi, wacky humor, and hero stories, I probably wouldn’t play. I just love blasting away alien Hordes, and the witty banter between the heroes. Any game that lets me shoot aliens seamlessly is a keeper!
 
  Lastly, it’s come to my attention that there accessibility guidelines for videogame developers. I’ll be using these guidelines in the future. The guidelines are quite comprehensive, covering just about every disability from physical  impairments to cognitive. So, it should be quite helpful for all disabled gamers. You can see them here: http://www.gameaccessibilityguidelines.com/ Special thanks to Ian for pointing it out to me! Also, for reviews of games, game systems, control layouts, message boards and disability issues in gaming, check out Ablegamers: http://www.ablegamers.com/forums, thanks again to Ian for the info.

  For my ratings, I’ll still just use my own observation of the games. Next, since I’ve reviewed mainly games I like, I’m going to review a game which I think is totally inaccessible…Minecraft! The sad thing is I love Minecraft. But, not on the iPad. Minecraft on the iPad is about as accessible as a staircase. It really showcases the worst of the touchscreen! To my ratings then, for this wacky alien-blaster RPG!

FINAL GRADE: B+

ACCESSIBILITY GRADE: B+ (Complex menus, character stats screens.)

FORGIVENESS FACTOR: B (Can’t always move heroes quickly; see: real-time. Fixed difficulty.)

TOUCHSCREEN CONTROL: A (Drag or tap, not swipe, yes! For most in-game motions.)

                                                     (Battle screen gets cluttered easily!)
                                             
                               
                                                             (Character screen.)


                                                                  (Team screen.)


                                                              (Playin' "cheap!")