Showing posts with label action games. Show all posts
Showing posts with label action games. Show all posts

Friday, February 21, 2025

Dungeons and Dragons: Chronicles of Mystara (2013):

Dungeons and Dragons: Chronicles of Mystara (2013):

“Dungeons and Dragons: Chronicles of Mystara is an enhanced re-release of Dungeons and Dragons: Tower of Doom and Dungeons and Dragons: Shadow over Mystara. Besides the obvious differences like gamepad support, leaderboards or internet multiplayer, the most important enhancement is the addition of house rules: after beating the game once, players can activate optional rules like items with infinite durability, the player character heals when killing an enemy or a time attack mode. After solving challenges like killing a certain number of enemies, the player unlocks bonus items like concept drawings. This version also introduces infinite continues and a few additional video modes which simulate things like scanlines or CRT monitors.”

- IMDB Summary

For what it is, Chronicles of Mystara is pretty good. It's a DnD-based beat-em-up. It combines two arcade games. Tower of Doom (1993) and Shadow Over Mystara (1996). There is no real character creation to speak of, only some pre-made characters. Tower of Doom only had Cleric, Fighter, Elf, and Dwarf. Shadow Over Mystara adds Thief and Magic-User (Who, for DnD, should be a given! But, it's a beat-em-up first. Maybe they couldn't decide what spells to put in.)

The Magic-User can use spells, which are basically clear-screen attacks. There's fireball. Acid Cloud, Ice Storm, Magic Missile, among others. Otherwise, it's a pretty basic beat-em-up arcade game with neat ways to use items that sort of resemble classic DnD. Because Elf / Dwarf are classes, and there are no real armor/weapon mechanics, it's sort of a weird mix of 1st Edition and 2nd Edition DnD.

Characters that don't have spells can use items like healing potions, arrows, hammers, burning oil flasks (which create fire walls, which you need for monsters weak against fire.) You need keys to unlock some chests. Sometimes, if your character is strong enough, you can break them open. You can also buy items in shops after some quests. The game also has special loot that can only be collected in-game, and Chronicles of Mystara tracks what items you've found.

Additionally, Chronicles of Mystara has challenges apart from its 2 main games. So, along with keeping track of your items, it can also track unique achievements unlocked. They start simple and get harder, in classic arcade fashion. Everything from play through a game to kill a specific monster 300+ times.

The monster designs are pretty cool. Some look straight out of the Monster Manual. You've got your basic goblins, harpies, kobolds, and gnolls. But, then you've got really specific monsters like Displacer Beasts, Ice Salamanders, and Owlbears, Dark Elves, etc. You need to keep oil on you if you don't have fire spells to defeat Ice Salamanders and trolls (who can only be killed by fire.)

All in all, it's a pretty good DnD-type experience, combining what's great about DnD fantasy with Capcom beat-em-up mechanics. Plus, you get two games in one. Sure, it's not going to replace pen-and-paper 5th or 6th Edition anytime soon. But, it's nice for a classic DnD fix, if you like beat-em-ups. And it's perfect for multi-player! I say check it out.

Saturday, February 24, 2024

Dual Blades (2002):

Dual Blades (2002):

Dual Blades (2002):

"Dual Blades is a fighting video game published by Metro3D, Inc. for the Game Boy Advance. It is a fighting game with single player and player versus player modes. It features a "power combining system" which was very new for the genre at that time. This system allows players to create their own fighting style.”

Fighters throughout time come to fight for the Dual Blades, a weapon that will grant immortality. First off, despite the power combining system, you pretty much just have light attack (thrust) and heavy attack. (Slash.) So, it all comes down to your weapon and character, as this is a weapon-based fighting game. My favorite character so far is Shin, the feudal Japanese magician who uses a spear. He gets an ending where he challenges the best fighters throughout time again, essentially just relaunching the tournament.

Others include Brandon an American vagabond with a sword, Efe, an Ottoman warrior with a scimitar, a female ninja named Kunonichi, a beastman, a sorcerer, a Russian witch, and the last boss who is unplayable. He's an immortal Roman named Alpe Ren, who can move super fast and switch instantly between “weapon mode” and “armor mode”. The only thing comparable that you as a player can do is choose between a defensive or offensive fighting style before the fight.

For a Game Boy Advance title, it does some advanced things for the time in 2002. I don't really think there's much reason to go back to it. It is super violent, which is unusual for even a weapon-based fighting game back then. But, even watching characters get sliced in half as the final heavy attack lands gets boring after a while. There are updated modern versions and sequels on Steam, but the original is pretty one-note (i.e. the power-combining system.) and stale by now.

My favorite ending to the game though, is Duke the English knight's ending, who uses the Dual Blades to umm...stop the Viking invasions of England? It's an interesting idea. It's ultimately how I feel about Dual Blades. It's an interesting idea. But, it doesn't really follow through, even though it could've completely changed things.

Tuesday, February 6, 2024

Cards and Castles 2 (2023):

Cards and Castles 2 (2023):

“Collectible cards spring to life in this wacky Tactical CCG. Assemble a deck to challenge your friends and rivals, and engage in glorious CARD BATTLES! Will you choose fearsome dragons, or the deadly squirrels?”

This game is a collectible card game (CCG) that is all about using a cutesy and funny art-style for a war-based card game. It reminds me a little bit of Card Wars from Adventure Time. There are 6 factions. Vikings, Ninjas, Undead, Bestial, Thieves and Heroes. The Vikings can summon berserkers, land sharks, and war penguins, among others. The forces of Nature (Bestial) can summon Archers, Trees, and battle squirrels. It's all about being silly and weird.

But, the game isn't without strategy. I still haven't really built a good deck up yet. Sometimes you can build buildings that give cards more health or attack. Or if you're the Ninja or Thieves faction, you can set traps so that when your castle is attacked, it hurts the other player. The object of of the game is to destroy the other player's castle.

As with most of these deck-building games, there comes a point where it just comes down to luck of the draw and how powerful your cards are, but that's how they draw you in. You might be doing good one minute and then someone draws a card that destroys everything in your deck. That's just how these games go. A cutesy art-style can only mask so much grinding.

I'm not a fan of huge grinds in games, so I usually just stick with the Vikings so far, unless I'm completing a mission that calls for another faction. They can use Dwarven weapons and armor, and have good heroes, like some guy named Björn. Plus, they're the first faction you start with, so it's easier for me just to start there and build outward.

Look, I wish I could say I liked the game more, I'm not against the “Git Gud” philosophy, but there's too much grinding for my tastes. Single-Player Quests are ok, even a bit challenging. After a while, you're either too overpowered for Single-Player, or too under-powered for multiplayer. But, as I said, I still haven't really built up a good deck. I can't really recommend it, but if you don't mind the grind, check it out.

Friday, February 2, 2024

Pirates! Gold (1993 Sega Genesis):

Pirates! Gold (1993 Sega Genesis):

“The player can play as a pirate, privateer, or a pirate hunter. It features sword fighting, ocean-faring battles, and land battles as its three main arenas of action, connected by role-playing which allows the player to court the favor of local politicos, romance women, and recruit pirates in the local pub.”

-Wikipedia

Pirates! Gold is an amazing game. It's a pirate sim, complete with different ships, towns, treasures, quests, and abilities as you sail the Spanish Main in the 17th century. First you choose your “captain”. This is the player. You can choose what ability you have, you can change your name, (Sidney is the default name.) and your nationality: English, Dutch, Spanish, or French.

Your abilities are fencing, charm, gunnery, or navigation. You only choose one. Fencing makes your sword strength better. Charm lets you get married more easily. Gunnery makes your cannons more effective. Navigation can help you weather storms and not crash on reefs. (And that happens a lot.)

Well, once you've started, you can sail around and attack ships or towns, capturing and plundering, or you can hunt for treasure. You can gain letters of marque to fight on behalf of any of the 4 European nations. So, when you capture enemy ships or towns, you can do so in the name of England, or whoever. This is usually the way I play. It's just too fun.

But, you have to keep your crew happy and well-fed or else they can desert and mutiny. Things that make them happy are like successful attacks or appropriate ship size vs. crew size. (You can capture a large variety of ships, including Galleons, Frigates, Sloops, or Merchant Ships, among others.) Of course, finding treasure makes them happy. You can buy treasure maps at local taverns throughout the Caribbean, sometimes.

Press “C” in sailing mode to check out all your maps, and figure out wherever the heck you are in the Spanish Main. You can also pinpoint places on the Spanish Main map. Often, you'll run into other ships you can choose to engage in combat or sail away. Once in sea combat, you can try to sink enemy ships or capture them. You can also fence the enemy captain by crashing your ship into theirs and boarding.

Other than attacking towns and sinking or capturing ships, you can complete quests too. These include capturing another pirate, getting married, finding lost cities, robbing treasure fleets, finding treasure, or finding each one of the members of your captain's long-lost family. Completing each one of these effects your score at the end when you divide up all your gold. Every game is different.

Some endings are more spectacular than others. If you have a lot of gold, and complete a lot of missions, you can ultimately become a pirate governor or King's Advisor if you do really good. Others include Rich Banker, Rogue, Fleet Admiral or even Beggar or Pauper, if you do really bad. Since I don't do a lot of missions, I usually end up more on the bad side. But, it's more fun to me just to sail around and attack things, rather than figure out where such-and-such lost city is from unmarked maps.

My usually bad final scores aside, Pirates! Gold is an still an amazing game. It looks and sounds great. Frankly, I'm surprised it runs on a Genesis cartridge. If you have access to a virtual Sega Genesis (or Sega Megadrive as the Genesis is known in Europe.), or even a physical cartridge, give it a try today. You won't regret it! I can play this game all day still.