Showing posts with label animated series. Show all posts
Showing posts with label animated series. Show all posts

Thursday, February 9, 2023

Astro Boy (2004 series DVD set):

Astro Boy (2004 series DVD set):

I finished watching the 2004 DVD set for Astro Boy recently. It was good. Even though it's a reboot, it followed a lot of Osamu Tezuka's original Pinocchio-type themes from the 1960s series. At its heart, it's about a boy with the power to decide what he wants to do, and who his friends are, even if they appear mean at first. To be honest, I got bored around the 4th DVD when the adventures became more villain-of-the-week episodic, but once it returned to the evil father story from discs 1 and 2, then it was action-packed and really focused.

There are humans who hate robots and humans who wanna be robots, and humans who frame robots for crimes, and robot supremacists. But, Astro Boy fights for everyone. A little cheesy, but good cheese. The last disc is really action-packed too. Robots form their own independent nation, and Astro Boy fights to minimize the damage. Not quite like modern anime violent, but it's on par with something like Avatar: The Last Airbender.

For me, it was refreshing to see something from anime say in effect, that the rules of society are important, but we all have free will. Free will is not a common theme in modern anime, in my opinion. That was nice to see on top of Astro Boy's Good vs. Evil story, with Dr. O'Shay being good and Dr. Tenma being evil. Apart from Good vs. Evil, he learns from having friends, fighting villains (Robot or human.) and playing games (Rocketball and visiting the circus.) that being fair is important. Plus, he has cool powers like an arm cannon, rocket boots, finger lasers, and uh, he can...talk to trees? Anyway, give it a watch if you're itching for some good retro-future cheesiness.

Friday, October 11, 2013

THE END OF EVANGELION: THE NEON GENESIS EVANGELION MOVIE (1997)

THE END OF EVANGELION: THE NEON GENESIS EVANGELION MOVIE (1997)

“Reality can be painful. But, it’s something you have to accept.”

- Kitsuragi






    Right off the bat, this “movie” is a little weird. I don’t remember that Asuka ended up wounded from the battle with the last Angel…but the movie starts with her in a hospital bed. Fair enough. Maybe something happened in-between. But, that doesn’t matter anyway, because NERV gets attacked by hijacked EVAs. Not the Angels, because theoretically they‘re defeated! Meanwhile, Asuka’s death puts Shinji in doubt again, and right when they need him to connect to his giant robot to kick butt, he “can’t do it.”

In general, I find that anime movies made from series tend to be weak, because they reset most of the character development, However, in this case, at least it progresses the story, and gets rid of the final villains…it takes the form of 4 episodes, effectively becoming extensions to a series that could’ve ended 10 years earlier, no muss no fuss. But, the villains are using EVAs to back Angels to restart mankind. Plus, at least Shinji has Asuka’s death to push him back into doubt. It makes sense, but is no less annoying. Kitsuragi and the rest of NERV fend off the terrorists, but still Shinji won’t pilot the EVA, and needs a pep talk.

I wouldn’t think that Shinji would have a choice. But, here’s where things get a little crazy. Kitsuragi gets shot and dies in front of Pen-Pen, the lovable cyber penguin, just after she gives her talk. And it turns out Asuka wasn’t dead, and that she was being visited by the spirit of her dead (German, remember!) mother which activates her EVA. She fights the rest of the EVAs alone while Bach plays in the background. It is glorious, and the best scene in the movie…not only because it’s the only straightforward action scene, but because it’s Asuka!

 Shinji’s father reveals that he was working with the Angels, and Rei (The 3rd pilot, remember!) tells him she won’t participate, but nonetheless she ascends a staircase to this weird looking giant Robojesus on a cross and becomes a giant spirit, an angel herself. Here’s where it gets weird. Rei approaches Shinji and asks if he wants to restart the Earth, and becomes blended physically to Shinji. The rest of the movie is Shinji reasserting his individuality.

So, it turns out that Shinji/Rei did destroy the Earth, but by choosing to be an individual…he saved it. Or re-created it? Is it recreated just how he remembers it? Does everyone continue on like before? What just happened? Doesn’t that invalidate the entire movie? So many plotholes to restarting timelines…wouldn’t Asuka still be dying in a hospital?

Overall, I liked this movie, but only because I get to see those characters from Neon Genesis Evangelion again. Though two out of three characters are in their worst philosophical forms. A siege is no time for philosophy. I mean,  Evangelion had comedic moments, but is mostly action. But, you wouldn’t know it from this movie. I gotta give them credit though. One of the show’s main supporters, Sega, was on the brink of oblivion at the time. By 2001, they’d cease to develop hardware.

Hey, I’m always up for some philosophy…it just happens in awkward places throughout the episodes. The siege of NERV; Rei becoming an Angel; right before Shinji needs to defeat the last Angel, Asuka! Some of the manipulation of Christian imagery is nice, as well as German classical music during Asuka’s battle scenes. And yet, the message is slightly contradictory and detracts from the mind-blowing revelations of the series. Face reality…from a giant robot! On second thought…never change, Evangelion! 3 out of 5 stars for this one, despite a rocky start and tragic ending. Oh, and feel free to discuss the ending in the comments!
 


Thursday, October 3, 2013

THE 99 (2011) REVIEW:

THE 99 (2011) REVIEW:


Narrator: “It is said that the light of one heart can illuminate all the darkness in the world.”

Once in a while Netflix completely surprises me and shows me something that I really like. In this case, it’s the animated superhero show The 99. The 99 is a 26-episode series written by Dr. Naif Al-Mutawa, that focuses on a group of heroes who are powered by magical gems called Noor stones. Supposedly, there are 99 stones. Each stone grants it’s user different powers. The first one to be found is a paraplegic man with the power to send out pain waves/healing waves from his hands: John Weller.

   The others found all have different abilities and powers, and all have Arabic names given to them once they join the 99. I suspect it has to do with the 99 names of Allah…well, and 99 Noor stones. Of course, I myself am an Agnostic, but I love discussing multiculturalism! As for the superheroes: There is (mainly) Jabbar The Powerful, (Superstrength and invulnerability) Darr The Afflicter (John), Mumita The Destroyer (Superstrength and agility.) Noora, The Light, (Light-based  powers and  empathy.) Jami The Assembler (Super engineer.) Those are the main three from what I see. Although the series plays off of Islam, the show itself is more about universal values of good and evil, and happens all around the world (Hong Kong, St. Louis, Hungary, and Jakarta, to name a few…) just  like the X-men and the mutants.
     
Dr. Ramzi Razem serves as the mentor (The Professor X, if you will.) of The 99. One thing I liked about the show was how well it depicts in my mind, how people would react to being superheroes. John doesn’t just get on a plane and fly off with them! No! He tells them to get out of his house and go away until his powers go out of control and they chase him down! Although John is a little bitter in the beginning, and generally has a negative view of his chair (Except when The 99 upgrade it into a sort of armored Permobil powerchair!) I tend to think that’s due to his tough-as-nails persona and background, rather than pity.

    In fact, I have to say, for all it’s cheesiness, I really liked The 99’s depiction of John’s disability. He sort of moves extra-consciously…with a click before he moves from his powerchair of course. And although I never realized it…that’s how I move too. I sort of have to think “Okay, turn here; then straight ahead.” but of course it’s all habit. Early episodes have some nice examples of John’s POV, all punctuated with clicks from his chair. Little things like this I notice. I’m always somewhat pleased when I see disability in mainstream superhero media!

     Of course, opposite Ramzi and The 99 is Raghul. Raghul is the Magneto to The 99’s X-men. A nice plot twist occurs when John becomes suspicious of why Ramzi brought them to The 99 Mansion, and gave them codenames. Why do superheroes need secret identities, anyway? (I know, to protect their loved ones.) It turns out that they had been working for Raghul, and the man they were told was Raghul was Ramzi! Nice twist on the secret identity theme. Anyway, Ramzi reasons that since they already have codenames and a secret base, he might as well use them for Good.

     The base of The 99 is in Selville, Spain, on the ruins of a 13th century Islamic library. I like how the show is based in Arabic/Islamic mythology and culture, and explores themes of ethics, social justice, and multiculturalism, in much the same way as X-men does…but just as X-men is not specific to any religion…The 99 has a different cultural/historical setting which adds to the backgrounds of the characters and Good vs. Evil narrative of the show.

Though Islamic culture is important to the show, the religion is never explicitly  discussed. Though I felt like maybe it’s time we have strong Islamic superheroes? I felt like it was a missed opportunity. It’s time we had a serious intercultural dialogue in that respect. If Nightcrawler can discuss Christianity, why not John Weller discuss Islam? Though I really like that the show went for (to me.) something new, to show how people act on cultural values; and for including a bit of disability culture as well.

The only thing I didn’t like about this series was…the animation. Until Beware The Batman proved me wrong, I’ve always kinda thought 3D animation was inherently clunky and awkward…and it’s still pretty bad here. Often, it feels more like a product of the late 90s than modern animation…but the action and themes covered are good, even though animation is lacking! If you’re looking for more disabled superheroes, or just a new show to watch about superheroes, I highly recommend The 99 for its cultural settings, sneaky plot twists, and cool superheroes! I’d rate this 3.5/5 stars, but just for animation issues! Give it a watch! I was pleasantly surprised!




Friday, September 27, 2013

Trigun (1998) Review:

TRIGUN (1998) REVIEW:


Vash the Stampede: “I'm like a hunter of peace. One who chases the elusive mayfly of love... or something like that.”

Episode 5, “Hard Puncher”

Yesterday, I watched Trigun. Trigun is a 26-episode anime done in the style of a sci-fi Western. It follows Vash the Stampede on a quest to clear his name and recover his identity. Though he’s quite the buffoon, he has a bounty on his head worth 60 billion double dollars for destroying the town of The 3rd of July. Yet, he refuses to kill anyone and dances to pop music and eats doughnuts and generally acts like a kid. The female insurance agents Milly and Meryl can’t believe this childish womanizer is the notorious criminal they call “The Humanoid Typhoon”!  

    But others aren’t so sure and challenge him in almost every town he goes. From gangsters and poor townsfolk to mad scientists in their weird mobile Krang-like bodies, (“Hard Puncher”) this leads Vash The Stampede on a mission to discover who he is, and spread love and peace while wielding two big guns, and a vicious reputation in spite of his childish nature.

   Along the way, he discovers that not only gangs, but demons in league with gangs(!) are after him and he takes a preacher with him (Who also has a tortured past!) by the name of Nicholas D. Wolfwood. Honestly, everyone of the characters is very well fleshed out. Though Vash starts out naïve and childish even…even despite his comedic moments…he grows as he must defend himself, and face The Gung-Ho Guns…a band of demons! There’s one that goes invisible, a kid, a musician who plays in the key of “pain”, and even one that sort of looks like a steampunk Hannibal Lecter with a muzzle…and many more.

Honestly, I don’t want to spoil the show, but when Vash discovers who he is, the tone of the show becomes dark and morphs into a miasma of big gunfights laced with what it means to be a brother and forgiveness. Plus, it has aliens and demons in a western sci-fi setting. That’s a heck of a mix, but fortunately the mature tone is set by about episode 12, with a demon looking for Vash (“Diablo”) so it’s not too sudden.

   Between angry villagers, and preachers with gigantic cross-shaped machine guns, and of course, 60 billion double dollars, everyone except his few “allies” are out to get Vash. But, even they begin to grow and form their own agendas. Mille is another naïve one who just can’t deal with killing, but Vash learns he has to! And that a sinister force is behind his framing! The show deals with morality in the same way most animes do…by shooting mounds of bullets at it! But, Vash is determined not to kill.

    Overall, Trigun is one of the most layered identity crises I’ve ever seen in animation. The characters almost do a complete 180 once their agendas are revealed. For example, Vash begins to think it’s strange that Wolfwood carries a machine gun. (“Hey, whatever happened to "Thou shalt not kill"? Episode 10: Quick Draw.) while Wolfwood begins to doubt that his childishness is sincere. Bottom line: Things get ugly! And Milly and Meryl struggle to minimize his damage…as insurance agents…just like Vash struggles with killing. But, the revelation of who he is changes everything…or does it?

    Seriously, the twist is so great my head is still spinning thinking about it! You go into this thinking you know the character and the setting, and then…boom! Sneakier than Hideo Kojima squeezing supernatural conspiracies in Metal Gear, it all turns goes topsy-turvy! Are you ready for this? Well, you’d better be. I’m not telling! Anyway, Trigun has superb animation, great storyline and well-fleshed out characters! And if that’s not enough, it’s got guns, aliens, and demons! Go see it! 4 out 5 stars from me! Okay, here’s a hint!







Saturday, September 14, 2013

Cowboy Bebop (1998-2001) Review:

Cowboy Bebop (1998-2001)



Old Woman: He called you a cowboy. What did he mean? What are you? 

Spike: Just a humble bounty hunter, ma'am. 

Episode 25.5: “Cowboy Bebop: The Movie” (2001)

Cowboy Bebop is a cyberpunk anime about a bounty hunter (called “cowboys”) named Spike and his crew on his ship, The Bebop. Along the way, he meets more crew members including a dog named Ein, a child prodigy hacker named Ed, his buddy Jet Black, and a gambling woman named Faye Valentine, who may have been frozen for 60 or so years but doesn’t look like it. While each crewmember has their story, the ones I liked were the ones that focused on bounty hunting.

    Of particular interest to me was the episode Mind Scratch, where a cult leader (Dr. Londes) is convincing people to destroy their bodies “transfer their soul” on the internet. As a person with a disability, it’s a good reminder that although technology can extend abilities, it can also suck your life out. Also,  the episode “Pierrot Le Fou” deals with perhaps a satirical look at how the military abuses a man with mental illness to turn him into a hitman…when really he has a child’s mind. Unfortunately, the episodes are the exception to the rule as far as ones that deviate from the main story and are good.

    Sometimes the series deviates into romance side-stories like “Ganymede Blues”,
comedies like “Cowboy Funk” or…most of Faye’s story, which is a sort of drama as she reclaims her memory. Not that these deviations are all bad. Cowboy Funk is actually really good and is a nice comedic tribute to some American influences on the show, even if in parody. (Spike meets an actual cowboy calling himself Wyatt Earp!) Another thing I liked about this anime is that…even though it’s Japanese…it’s cyberpunk, so it has a myriad of cultural influences, is full of criminal action…and doesn’t require a lot of knowledge of Asia. (Though it never hurts to be culturally aware!)
 
 Most of the bounties are shown as being broadcasted in several languages. Most of it takes place in space even…except for a few episodes later on Earth. It’s very accessible to American/international audiences, I think. As Faye Valentine’s story concludes, she finds a VHS tape and discovers where she’s from. It was fun to see the crew fumble with a VCR! I remember VCRs, but certainly they wouldn’t! Anyway, after that, Spike discovers that his former girlfriend Julia  has been hired to kill him, and it ends in an action-packed showdown.

    My main complaint with the series is that it deviates a lot such as the episode “Heavy Metal Queen” where we’re introduced to characters who are never met again, and never developed further. Wyatt Earp’s story had at least a beginning, middle, and end. Seems like they could of done more with “Heavy Metal Queen”. All he does is reveal his name at the end. Then, he’s never seen again. Despite these strange deviations, the rest of the series is an epic cyberpunk romp through space which brings to my mind Neuromancer and Blade Runner as the crew collects bounties on assassins, terrorists, drug dealers, and evil hackers…but, sometimes they’re just looking for food and avoiding the space police!

If you like animation, cyberpunk or crime thrillers this is certainly an easily accessible classic. Maybe you might even like the melodrama! I didn’t, but I prefer the episodes dealing with disability philosophy and gun battles. What can I say? I’m a rare breed. Sci-fi and anime action geeks won’t be disappointed! 4/5 stars! Don’t miss it! See you, space cowboy…






Monday, August 12, 2013

Beware The Batman Episode 5 “Broken” Review:

Beware The Batman Episode 5 “Broken” Review:



Humpty Dumpty: “All the king’s horses and all the king’s men…couldn’t put Humphrey Dumpler together again!”

This episode was kind of goofy and creepy at the same time. It reminded me of that Christmas episode with the Joker from Batman: The Animated Series. Part of what makes Humpty Dumpty a creepy character though, aside from his appearance is his childish nature. He traps Gordon and his former boss Tobias Whale (who’s no doubt going to be an ersatz Penguin.) inside giant toy soldier-bombs, but he seems genuinely unaware that he’s hurting people. He just wants to play with toys and get revenge on his boss for dragging him into a game he doesn’t want to play.

    Great detective work here, as Batman figures out how to disarm the bombs, and tracks down Humpty Dumpty. (Funny moment: When Batman asks the Batmobile what Humpty Dumpty’s last known location is, it responds, “A wall.”) Humpty Dumpty shoots at Batman with a big laser gun as he’s trying to disarm the bombs, and Batman explains that he forgives him, but doesn’t excuse his actions. He can’t just pretend he’s not responsible. Desperate, Humpty jumps off a building to reveal…some kinda robot? It was vaguely creepy. The creepiness comes from Humpty’s childish naiveté. He’s a “broken” man.

   Another subplot involves more of the mystery of the Soul Stealer sword. It can apparently really steal souls and everyone including The League of Assassins is after it. Perhaps it will play a bigger role in another season, with a possible Ra’s Al Ghul appearance…that would be nice! Alfred mentions that even MI6 and the CIA are looking for the sword, so Katana had better keep it safe.
   
A good episode, though a bit goofy at times. The giant toy soldier-bombs were a bit much, but added to the creepiness. Strong themes of forgiveness and personal responsibility. Also, Gordon seems to be warming up to Batman. I predict Batgirl will come into the show soon, when Gordon trusts Batman!

  If Humpty was just some kind of fat egg-shaped robot…maybe he’ll return? In contrast to Professor Pyg, I feel this was a more faithful translation of Grant Morrison’s more macabre characters. He’s animated very strangely; peering out of darkness and waddling like a skiddish child. Very creepy and good episode.  B+ for a rating; just because of the toy soldier and nursery rhyme gimmicks!






Saturday, August 10, 2013

Beware The Batman Episode 3 Review "Tests"





Daedalus: “Down with creative oppression! This is justice!”

Batman: “No. I am justice!”

Episode 3 of Beware The Bat is a strong episode for Batman. Not really for the villian, Anarky. He’s basically re-hashing The Joker. And not doing so well. He calls his cronies artists instead of jokers. Heck, his moniker isn’t even mysterious. He is anarchy, Batman is order. He prides himself on being a force of chaos, but Batman proves that he isn’t just a force of order, but justice. He’s a lot more complex than he looks.

Katana Batman’s bodyguard also proved her worth in this episode, hence the name “Tests”. She passes Batman’s obstacles as well as Batman would, and tracks him down to Anarky’s location in the end. Anarky talks a big game as if he’s a big creative and illogical force, but Batman taunts him and tells him he’s being way too predictable which was exactly what I thought.

With the 3D animation, I thought Anarky looked sort of like he was clayamation. I get that he’s supposed to be in contrast to The Dark Knight, but this type of bright white does not look good in 3D. It was as if he was made of milk. Joker’s white face paint was at least subtle and a creepy subversion of a happy clown smile. Here we have a nearly featureless ghost character who shouts his own scheme.

Come to think of it, the plot even rips off The Dark Knight. Anarky’s artists Daedalus and Junkyard Dog rob a musuem to lure Batman out then plant bombs on some boats, and he must “choose” which boats to save. Not much to say here, except that where the episode shines is showing that Batman is a lot more logical and complex than he has been shown to be in the past. He isn’t just about revenge and order. He can improvise. So too, can Katana, who will no doubt uncover Bruce Wayne’s secret soon.

In conclusion, while it was a great episode for the heroes’ development, the villain was visually drab, an obvious copycat, and way too predictable for his namesake! Joker at least had some style! I kind of suspected that Anarky was a weak Joker substitute to begin with. But, here’s hoping the newer episodes will allow the villains to grow out of their cookie-cutter Batman motifs! I’ll catch up soon, I swear.

Friday, August 9, 2013

Star Trek: Burden of Knowledge (2010) Review

 




From the people who wrote and drew Spock: Reflections comes Star Trek: Burden of Knowledge. It’s in the vein of episodes like The Cloud Minders and Friday’s Child, where they beam down to visit a planet and judge it’s willingness to join The Federation. The presence of Arex at the helm tells us that this is in the animated series, presumably during years 4-5 in the five year mission.

   The people of Mygdalus 3 are a highly medically advanced society, and yet they won’t let the crew see their medical techniques, claiming doctor-patient confidentiality. Eventually they are kidnapped and one of the crew (The essential expendable Lieutenant Thompson.) is injured during an attack when the Virtili people (read: Birdmen.) are angry about late medical supplies.

    The writer, Scott Tipton, does a good job mirroring Captain Kirk’s quirky cadence with thoughtful pauses, authoritative exclamations, and metered boldface lettering. But, there are some scene which don’t feel right. For example, after luring the Virtili guards into their cell, and finding a Vulcan neck-pinch ineffective, Kirk responds with a knock-out punch. Anyone with passing knowledge of Kirk Fu knows a neck-chop delivers the knock-out blow.

    Anyway, the two races work out their differences rather swiftly, and return a perfectly-healed Lieutenant Thompson. Kirk praises their peaceful resolution as a cornerstone of Federation values, but Spock is rightly suspicious. There is a subplot which reminds me of The Return of The Archons. This time though, it’s on a planet where people who act and communicate as one body via a “thoughtwork” seek Federation admission.

 When Kirk finds out they act as one body, he says “That’s why you speak so slowly. You’re…UNUSED to verbal communication.” It seems the writer slipped in a Kirk joke. Anyway, whether or not this necessitated a subplot is unclear; but the basic idea is that since their thoughts all work as one, they are unused to individuality, which is key for Federation admission.

     While these days, a “thoughtwork” makes me think of Facebook and the communalization effect of social media, Kirk has always been a champion of individuality even back in the 60s/70s retro-future as seen in battles with Nomad, Landru, and of course, Khan…though I think more Landru here. Anyway, Kirk rejects their proposal for admission and tells them to return when they are ready. There are no exploding computers. Another thing Tipton gets wrong. If there are evil computers, Kirk must make them explode.

    I suppose the point is that time has passed, and to demonstrate that Kirk will turn Federation applicants down if he suspects anything…but we know this. Kirk returns to Mygdalus 3 and uncovers a horrible secret. The healthy Lieutenant Thompson is a clone! All the healthy Mygdalians are clones! After a smashing battle scene where Kirk crashes a medical lab with 200 Thompsons, Kirk rejects Mygdalus 3 from the Federation and quips that Starfleet could use another 200 Lieutenant Thompsons.
 
I mean, I’m divided on how I feel about this graphic novel. Tipton works well with The Animated Series background, and the artwork is often so good the actors’ faces and voices jumped out at me. The way Fredrica Manfredi draws a subtle Captain’s smirk or opens Kirk’s mouth in a moment of revelation is spot-on. It reminds me, at best, of an Animated Series movie, if one was ever made. Still, little moments feel out of place, and while the Animated Series is the perfect setting for weirder aliens, and silly humor…did we really need an entire subplot? And what happened to that planet? That’s the one wormhole in the entire book, but overall, I’ll give it a B!








Monday, July 22, 2013

BEWARE THE BATMAN EPISODE 2: SECRETS:



BEWARE THE BATMAN EPISODE 2: SECRETS:

    I know Beware The Batman is not something to base an actual diagnosis of mental illness off of, but part of this blog is about thinking critically about the images we receive about physical/mental conditions of the body. That said, let’s review the episode. Magpie is a kleptomaniac villianess who looks like she raided The Black Cat’s wardrobe and pasted on an avian theme. She wants to steal shiny things; chiefly Batman’s utility belt so she can steal more shiny things, but she is not quite the Catwoman replacement I first believed her to be, for she also has a memory stealing helmet, used on a guard in the first scene.

   After some investigation, Batman uncovers the Magpie was a Blackgate inmate. So far so good! The disturbing questions for me, came when Magpie’s “true identity” was uncovered…and, of course the inclusion of the moronic Lunkhead as a setup for Batman and Gordon to figure out the same things and meet. It is a kid’s show though, and to me it’s obvious that Lunkhead’s comedic behavior was the reflection of him trying to be good again…not necessarily his apparent learning disability. (Though criticism is welcome!)

 Lunkhead aside, the episode for me raised questions of identity, medical ethics, and mental health. I don’t know what real kleptomania is like, but I find it highly suspect that Dr. Ravencroft invented a memory wiping machine in the first place. Surely, the mere fact that people labelled as criminals have mental conditions does not warrant their memories being erased. Magpie soon discovers that “Magpie” is only her kleptomaniac personality. Instead of erasing it, Dr. Ravencroft pushed that identity to the front. I know this is only a cartoon, but to me it seems to give the impression that as long as criminals have a mental condition/disability, (In the case of Lunkhead.) it’s okay to play around  with  their identities and minds.
 
 Magpie even tells Batman after she captures him that he doesn’t need to worry about her taking off his mask because she knows the value of keeping things secret. So, why is Batman, as a higher-functioning mental case, allowed to keep his secret…while Magpie, in a desperate search for her own identity, must be the victim of some twisted correctional experiment? Because he helped Lieutenant Gordon, Batman’s own mental case is excused. Still, I am hoping that Dr. Ravencroft is revealed to be a villianess…even though I know the public prefers to keep good and evil as reflected through physical/mental appearances. I’m always there to cast a critical eye on it!

    In all honesty, I can’t say it was a bad episode, just a little disturbing in the ways that they portray treatment of those with mental conditions. In one scene, when looking at an inkblot test, Batman sees his parent’s murder, but tells Ravencroft he just sees ink on paper. A subtle hint that Batman might suspect the doctor of trying to uncover Batman maybe. In any case, Dr. Ravencroft could be a really good villainess, and if they don’t make her one…it’d be an unsettling message to say that “good doctors” can mess around with memories. We’ll have to see! Until next time! By the way, my rating for this episode was 6.0/10 or C+, just due to the disturbing nature of disability here. Batman never has had a good track record dealing with mental health issues and mental disabilities! But, I can hope!








Monday, July 15, 2013

BEWARE THE BATMAN REACTION: EPISODE 1: HUNTED






BEWARE THE BATMAN REACTION: EPISODE 1: HUNTED

    Watching the first episode of Beware The Batman reminded me of playing Arkham City. Especially in the opening scene. It was nice to see they tried to keep the “dark deco” atmosphere of Paul Dini’s Batman, 3D aside. The inside of Wayne Manor reminded me of how it looked in Tim Burton’s Batman. Especially because of that scene where he sleeps upside down. But, here he does not. The interior just has that blank posh look. Batman is a little more of a rookie in this version.

Happy to see Alfred right off the bat (Ha!) training Batman. He’s like James Bond/Splinter. He seemed to be doing a Michael Caine routine though, which I thought was a bit cheap. But, Batman Begins was in 2005, so I suppose by now it’s fair game. I didn’t like how Pyg was portrayed…they tuned him down quite a bit in terms of violence and just made him an animal-themed villain. Though a major part of that character is animal rights, I suspect people unfamiliar with him will be turned off by the goofiness. He does after all, still speak in limericks. But, I was happy to learn that Mr. Toad, Pyg’s sidekick, is voiced by the legendary Udo Kier!

     In regards to Batman, this version he’s a little more like Sherlock Holmes’s recent interpretation. He logically works out how to take down his opponents. It was a nice touch. He has to save Alfred in this first episode, who Pyg thinks is Bruce Wayne at first. Batman wasted no time tracking down Alfred. It’s unclear what Batman’s public reputation is at this point, but I like that Batman and Alfred help each other out. That felt good. Katana being hinted at in the end was also nice. I have to say too, this is the best bat suit I think. Overall, I give the episode 8/10, though Pyg’s mildness and goofiness on top of that was…a huge reminder that it is a kid’s show.

    In conclusion, Beware The Batman seems to walk a fine line. It is a kid’s show, but it recalls, to me Batman Begins, and Batman: The Animated Series with it’s seeming commitment to “dark deco” style (a.k.a. making things dark.) even in the 3D. I even though the plot structure was similar to The Animated Series because Pyg and Toad were trying to stop people from building on animal reserves…just like Catwoman and Red Claw in their first outings in The Animated Series. And yet, The Animated Series never particularly felt goofy.

    Nothing will compare to The Animated Series, obviously. It was so influential to Batman’s modern take. Beware The Bat has it’s own 70s buddy cop dynamic with Alfred/Batman going on…and it’s only the first episode…we’ll see where it goes. Maybe Robin will appear? Several have commented to me already that this is like Frank Miller’s Batman: Year One. I don’t see it. Year One was more about Batman figuring out how to put the fear of God into the scum of the city. True, Batman in in training, but this reminds me much more of Batman Begins or maybe the upcoming Arkham prequel...it doesn’t take the same risks with mature content (As Paul Dini did, with The Animated Series.) but it’s a nice buddy cop show for kids! I’m definitely up to watch more.

                             

Friday, July 12, 2013

Beware The Batman: Thoughts and Previews



BATMAN: BEWARE THE BATMAN INITIAL THOUGHTS & PREVIEWS:

“To those that would hurt the innocent. I give you this one warning: Beware my wrath.”

- Beware The Batman teaser clip

    Beware The Batman premieres tomorrow on Cartoon Network as part of the channel’s DC Nation Saturday morning cartoon series. I thought I’d record some of my initial thoughts and expectations here. I was initially excited that the series will be based on Grant Morrison’s Batman & Robin run. But that for me raises a really big question: how the heck do you do that for a kid’s cartoon, being that Professor Pyg rips peoples’ faces off, and surgically replaces them with doll faces!?
    To be frank, I think the answer is they won’t change much beyond the names of the villains. Mr. Anarky is basically Joker. I predict Magpie will be a replacement Catwoman. Guess who Tobias Whale is a template for? Ugh…the one development I am happy to see is that Alfred will be more action-oriented, and an ex-MI6 agent. That would be like if James Bond was butler to Batman! And that sounds cool! Though I have to be honest, I’m leery about the show being CGI. It worked for Green Lantern though.
        I don’t have high expectations for the series. 3D animation notwithstanding. I got a preview comic on my iPad. It was okay. It introduces Alfred, Tobias Whale, and Mr. Anarky. I wonder how Professor Pyg will come in. Will it have The Red Hood? Being that the violence is toned down, and it’s 3D, and a kid’s show, how much action can they show! But, Batman is always good!
    I’ll probably be watching in the spirit of reserved hope. Maybe I’ll like this new one. Grant Morrison sure did some awesome Batman comics! How will they translate to CN? I’m excited to know! I just hope the villains aren’t just mockups of the originals! Plus, it’s always disappointing not to hear Kevin Conroy as the voice of Batman. Beware the Batman? Or just don’t watch? We’ll see! Stay tuned!




Friday, June 14, 2013

Star Trek: The Animated Series Reaction



Star Trek: The Animated Series Reaction:

“How come we always end up like this?”
                               
                 - Kirk to Spock after being captured by the natives in “Bem”.           
                                                    

The animated series of Star Trek ran from ‘73-‘74, and had a great Scooby-Doo-like animation style. The animation in this case is meant to explore possibilities that wouldn’t have been possible in the old show. As such, we revisit some characters and locales like Harry Mudd, The Recreation Planet, and Vulcan, which now has towering spires in the desert, and doesn’t just look like California.
   
Also, I enjoyed some of the alien creatures, though many exist to re-hash old themes in the older show. The point of The Ambergris Element is re-hashed from The Cloud Minders. The point of The Survivor is pretty much the same as The Man Trap. But, the true reason you’ll want to watch this series (Apart from seeing the conclusion to the original 5-year-mission.) is the animation itself, which allows the crew to visit strange new worlds.

    There's plenty of far space episodes, an episode on Vulcan, (“Yesteryear”) a "we're all tiny" episode (“The Terratin Incident”) and an underwater episode. The first episode “Beyond The Farthest Star” is particularly effective in showing a vast alien civilization in outer space with the animation. It was written by sci-fi author Samuel Peeples. Other returning writers include D.C. Fontana, David Gerrold, and even in a first, Walter Koenig (Chekov; who wrote a great episode “The Infinite Vulcan”.) The series itself even adds to canon. It’s here in the fantastic episode “Bem” (The crew deals with an alien who can disassemble his body!) that we first learn Captain Kirk’s middle name is Tiberius.

    Despite the fact that the animation is used to good effect and adds incredibly to the “alien” environments of the series, the medium itself has a few pitfalls. For example, it has re-used shots, all the voice actors sound tired, (But, it is the original actors! Legend has it Shatner spoke his lines into a tape recorder while on vacation.) Scotty provides his best impressions for all the other aliens they meet…he even created Lieutenant Arex, the alien navigation officer. But, it is all noticeably James Doohan.

   What I’m saying is, this series deserves another look. It was, in a sense, the first successful re-boot of the classic Star Trek. Which I might add, was able to re-visit episodes, keep the morality of the show, and add to canon! And the animation is something to look at! (It’s Rotoscope, I think. Anyway, it reminds me of Scooby-Doo.) Look, the notion that somehow the animated series isn’t canon is ridiculous. J.J. Abrahms, this is how you re-boot. It has the original actors, some original writers, preserves the morality tale format, and uses the “effects” to explore new alien possibilities, not re-tread old ground. Without the  animated series, we’d have no Star Trek movies, and without those first movies, no Next Generation!

    If you get a chance, you should watch Star Trek: The Animated Series. You can watch all 22 episodes for free on StarTrek.com, or do what I did and watch it on Netflix. After Into Darkness left a bitter taste in my mouth, it was good to see a re-boot that could be faithful to the original series. And it manages to be funny, and adventurous and add to canon! Give it a watch, and visit some alien worlds that finally don’t look like California!  

                                      ("Yesteryear"; Spock neck-pinches a Lamancha on Vulcan.)


(The series adds Arex and M'ress, alien officers.)


                 ("Beyond The Farthest  Star"; The "force-field belt" never caught on in later Trek series.)


Friday, June 7, 2013

Vulcan Phrases and Sources





Long ago, I tried to put together a Vulcan phrasebook, because I like Spock, and I had (at the time.) little desire to learn Klingon. Though when I do imagine Klingon spoken, I imagine Commander Kruge instead of Worf. Weird, right? Kruge is something of a poet, I guess. He nailed the Klingon! And he's Christopher Lloyd! Anyway, without further ado, here's my little phrasebook, complete with cited sources.

Ben val navun - Grant us success. (Star Trek III: The Search for Spock)

Dif-tor heh smusma - live long and prosper. (formal greeting/farewell. Star Trek: The Motion Picture)

Sochya eh dif - Peace and long life.(greeting or reply to the "live long and prosper" greeting/farewell.) (Vulcan Language Guide)

Romhalan - Farewell. (informal) (starbase11.de)

Tsi-veh - one particular person - that one. (Vulcan Language Guide)

Tonk’peh - hello, hi, greetings. (Vulcan Language Guide)

Kol-Ut-Shan (VOY) - Concept of  Infinite Diversity in Infinite Combinations.
  “IDIC” in Federation English; first introduced as “iddick” in TOS; Vulcan religion.)

Kash-nohv -Mind-meld/mindmeld (Vulcan Language Guide)

Lasek! - Thanks! (informal)

Nemaiyo - “Thank you!” - a term of appreciation. (source: Vulcan Language Guide, Starfleet Training Manual, copyright 1977; Vulcan Dictionary, 1992 by Bill Richmond)

Ni'droi'ik nar-tor -“I am sorry.” literally translated means "asking forgiveness.” (korsaya.org)

Ong -“and” e.g. Spockong Kirkong (Spock and Kirk); Spock kreylaong plomikong spacura. (Spock eats Vulcan biscuits and plomik soup.)

Ora - “Honourable what?” Phrase meaning “what is this regarding?” [korsaya.org]

Translated Sayings (VLD& VLG)


  “Ozhika -- palik t'kau, ri shaht.”  “Logic (is the) beginning of wisdom, not (the) end.” (Spock in Star Trek VI: “The Undiscovered Country“)

 “Isha nash-veh Vuhlkansu - pontal na'sochya. English: “I too, am a Vulcan. Bred for peace.” (Spock in "The Savage Curtain" Star Trek: TOS Season 3 Episode 15)

 “Gishen worla ihk-banut.” English: “He's never what I expect.”  “Wakli ak'wikman - ot-lan?”English: “What surprises you, lieutenant?” “Ish-veh ni -- komihn.” English: “He’s so…human.” “Kling akhlami buhfik - Saavik-kam.” English: “Nobody’s perfect, Saavik.”

(Spock and Saavik regarding Captain Kirk, Star Trek II: “The Wrath of Khan”)

 If anyone can spare some time for a Klingon lesson, qapla! I'm up for it! Also, let me know if you find other sources of Vulcan language/culture. Star Trek Into Darkness does NOT count, so anything from there or future J.J. Abrahms properties I'll not be accepting! Star Trek 2009 I thought was okay. Next, I'll let you know some of my favorites from Star Trek: The Animated Series, and highlight some disability issues. I should probably review more disability movies too, but it's been a rough week! Dif-tor heh smusma, until then!









Friday, May 17, 2013

ANIME REVIEW: NEON GENESIS EVANGELION


ANIME REVIEW: NEON GENESIS EVANGELION:


  Giant robots, high school, and alien attacks! Neon Genesis Evangelion is a 26-episode 80s anime that’s like if Power Rangers was conceived in the middle of a Freshman Philosophy course and turned suddenly into dark adult content. First of all, the art and detail are good: It’s set in the futuristic year 2015 and there’s always an electronic buzz in the background someone and cars whirring. The school kind of looks isolated if not for the giant robots underground.

(Remember it was the 80s in Japan; but the English version was conceived in 2004..so this is still apocalyptic.) The series revolves around students, mainly a young boy named Shinji Ikari who do battle with giant aliens called Angels while piloting huge robots called Evangelions or EVAs. Every episode is seemingly divided into one of the character’s psychological problems, then a huge robot fight to help them confront it.

 And yes, multiple times the issues involve girls or Shinji’s female pilots/students. Most of the “fan service” however is done in the name of comedic relief. Occasionally, it addresses cultural, psychological, or philosophical issues. For example, one of the pilots is a German-Japanese girl dealing with fitting into post-apocalyptic Japanese society. Another girl seems completely detached from human relationships, for reasons that are later revealed, and also make her the best pilot. Shinji’s father issues also play in in the form of he’s the boss of NERV, which is the organization behind defending Tokyo and killing the Angels. Every episode has a bit of gossip and a big robot battle at the end.

  The EVAs and their pilots minds are connected, in a bit of man-machine symbiosis. Without spoiling anything, eventually the angels figure this out, and the series turns dark. Between battling with giant machine guns and lasers and knifes, now they must also shield themselves from mental attacks. Shinji begins to question the war: “Angels are envoys of God. Why are we fighting envoys of God?” (To which stubborn Asuka replies: “Are you stupid or something? They attacked us, Dummkopf!” So the action takes place on three fronts. Man vs. Society (Their base in Tokyo-3.) Man vs. Man, and Man vs. Angel. I wish I could discuss Rei’s dilemma, but no spoilers.

     Of course watching the battles is spectacularly fast-paced and over the top. When the drama gets too heavy they usually go back to their dorms, and then you see some funny stuff like Shinji trying to hide his nakedness from his commander, Misatu or Asuka Langley Sohryu being stubborn and adapting to Japanese ways. She’s usually scolded for being too stubborn and ambitious: “Asuka! The Japanese way is to consider others before yourself!” says Misatu.  Eventually, I don’t think I’m spoiling when I say that when confronting her battle trauma (Caused by a blast of German Opera music from an Angel!) you learn the real reason she identifies with her mother’s side in Germany.

    There’s always a battle going on; first the pilots are attacked individually, and you learn their bios, then NERV is attacked, and then the pilots’ minds when the episodes get darker and darker. The last few episodes take place almost exclusively inside the pilots’ tortured minds. I can’t imagine how this change in tone might have affected Japanese boys in the 80s, but it took me by surprise and added a lot of plot twists and suspense! There’s even some romance; yes, romance! Not just fan service. The big surprise though comes when the final form of the Angels is revealed, and they attack their young minds through the EVAs!

Overall, it’s a good show if you like extremes! Extreme action! Extreme fan service! Robots! EXTREME PSYCHOANALYSIS AND INTERCULTURAL CONFLICT! Oh, yes…and they all share a pet penguin! But don’t take my word for it: This stuff has to be seen to be believed! And when you're done with that I think there are Evangelion movies! PS: Sorry I couldn't find the English subs for the theme, but it's called "The Cruel Angel's Thesis"!


      REI AYOTOMEI
                                                      
                                                            

     PEN PEN!
                                                 


                                               ASUKA LANGLEY SOHRYU ON HER EVA



EVA VS. ANGEL

     REI, SHINJI, AND ASUKA 

Monday, February 18, 2013

BATMAN: ARKHAM CITY ACCESSIBILITY REVIEW (PS3)

                                                     Batman: Arkham City Accessibility Review (PS3):

                       


Holy complex control schemes, Batman! The first time I was ever in a fight in Batman: Arkham City, I felt like I was struggling to manically press all the “counter” button even as the tutorial was telling me how to do it. Little lightning bolts appear above your enemies’ heads as the counter option appears…usually for a split second. I have no idea if that’s how it was in Arkham Asylum, the game’s predecessor; but it seems extremely time-sensitive; and in that way that I usually just have to press “punch” ([ ]) and “dodge”. (X)

 Though I do try to counter when the opportunity arises, one miss can screw up the flow of combat, and then the screen gets all blurry as you get beat up, which is no fun. What is fun is how many moves you can do just by mashing button combinations. The fast-paced combat is actually what makes it kind of fun, so it’s a double-edged sword. Most of the combat seems to borrow from stealth games like Tenchu, which encourage silent takedowns. Those are always fun to watch. Knocking heads together, chokeholds, DDTs, etc. The game even slows down to show you the takedowns, or just to tell you that you beat up the last guy in a group.
 
But, it’s in using your gadgets that the controls get really complex. To use gadgets, you have to hit and hold L1. Sometimes, it’s not too hard, but I can hardly imagine a situation where a batarang would be more useful in a takedown than a few punches. No! Paradoxically, the gadgets that the game has you repeatedly use in combat, like the stun gun, have incredibly complicated buttons. Hold L1 to get it out, R1 to aim and square to fire. While in combat! So, I had some help with that one, but certainly those of us with less dexterity will struggle. You need the stun gun, because most thugs have guns, and guns take you down quick.  If I were on a keyboard, maybe it wouldn’t have been a problem.

Overall, I think the game divides itself into two sections: Combat and detective work. I’m better at detective work. And actually, since it’s primarily a stealth game, your greatest advantage in combat (A la Tenchu: Stealth Assassins for PS1, but with Batman instead of ninjas!) is not being seen, and sneaking up for a silent takedown. Several missions require you to do this, especially when rescuing hostages. Oddly, I’m 90% sure the only way to regain health is by winning fights; which is okay, because fighting as Batman feels cool, but it means the only way to regain health is to put your health at risk: Batman logic!

The villains you’ll be fighting are essentially dark versions of the 90s animated series characters, with Mark Hamill back as the voice of Joker. But, this is no kids’ game. The puzzles are complicated, and often involve you backtracking several times to the same spot. The missions are never straightforward. Say you need to find Joker. What you actually NEED to do is FIND his radio signal, and then break your way into his hideout in a steel mill because front doors are almost always locked. Then, fight a boss. Then solve a puzzle. THEN, find Joker. Well, it isn’t easy being Batman.
     
The advantage to this though, is it adds to the logic puzzles, as well as keeps you in one area for a longer amount of time. Nobody wants the mystery to be over in 5 minutes. Also, it keeps you from going into areas you’re not beefed up enough to go into; many of which involve big enemies. But, if you do find yourself in such a situation, you can always, beat up random thugs until you level up, and regain health, and get stronger. You can even respond to other side-crimes happening in Arkham City. Because it’s Batman!

In sum, it’s a fun game, though the control scheme is a little complex on the PS3. I assume this could be easily remedied by playing it for the computer. You can remap the Playstation 3 buttons by types , but not individually. I wonder if you can do that on a computer!  Nevertheless, with its engrossing super detective work, combat, and large environment Arkham City is a place where Batman’s super ninja and super detective skills mix quite well!


FINAL GRADE: B+

ACCESSIBILITY GRADE: B (Easy enough to master basics, but gadgets can be difficult.)

FORGIVENESS FACTOR: A (Checkpoints recap missions; infinite continues, side missions build up strength, detective work adds variety and fun challenge.)

CONTROLS: C (Many difficult combinations; time-sensitive moves; some button-mashing/fast tapping.)

                                                                     FIGHTING!
                                                                      GLIDING!
                                                                    (Shhh...sneaking.)
                                                                       DECODING!