Showing posts with label visual novel. Show all posts
Showing posts with label visual novel. Show all posts

Saturday, March 15, 2025

Communication Theories in Katawa Shoujo:

Communication Theories in Katawa Shoujo:

Katawa Shoujo is a visual novel game about a high school boy named Hisao Nakai in Japan. After developing a heart condition (arrhythmia), he’s transferred to Yamaku Academy, a school for students with disabilities. As he adjusts to his new life, Hisao meets five girls, each with their own experiences of disability and unique way of communicating. Through these relationships, Hisao not only explores romance but also learns to adapt to disability culture — and each girl’s story represents a different communication theory that helps him do so. The player also meets Kenji, a paranoid, legally blind student who lives across the hall. Though his over-the-top conspiracy theories and isolation from the rest of Yamaku make him an unforgettable character, his story ends early and doesn’t follow the same structure as the others. Because of that, while he deserves a mention, he won’t be discussed in detail here.

The game’s story structure follows a pattern of culture shock. Hisao leaves behind his old way of life and enters disability culture at Yamaku. “Only after I stand in front of the haughty main building, I surprise myself by realizing why the gate bothered me: it was my last chance to turn back, even if I had no life I could ever return to.”

Dr. Igor Klyukanov outlines five stages of culture shock in Principles of Intercultural Communication, which we can see reflected in Katawa Shoujo:

1. Preliminary and Spectator Phase – Hisao’s early days at Yamaku, where he passively observes the new environment but doesn’t yet understand it. He wonders if he will ever have a “normal” life again.

2. Increasing Participation Phase – As he interacts with the students, he starts questioning his old perspectives. He wonders, “Will I ever get used to sights such as this?” and, “Is this what passes for normal around here?”

3. Shock Phase – A turning point in Hisao’s journey, depending on the route taken. This is the emotional crisis where he must either accept his new reality or struggle against it.

4. Adaptation Phase – If he successfully navigates the shock, he reaches a point where disability is no longer foreign. He is able to exist in and out of the culture at the same time, accepting both his past and present selves.

Each girl Hisao meets serves as a guide, embodying a different communication theory that helps him through this adaptation process.

Shizune and Misha – Social Influence Theory

Shizune, a strong-willed deaf student and class representative, communicates through her interpreter, Misha. Misha’s loud, bubbly personality contrasts with Shizune’s serious and competitive nature, creating a comedic yet dynamic relationship between the three. Their story aligns with Social Influence Theory (French and Raven, 1959), which suggests that relationships develop through shifts in power, influence, and persuasion. From the start, Shizune wants to draw Hisao into her world, challenging him through student council work and games. She believes: “The mark of great people is that they are daring and can follow through.” She wants to make Hisao stronger by encouraging him to take on leadership roles. In her good ending, Hisao embraces this influence, realizing that Shizune was never trying to control him—she just wanted to connect. In her bad ending, the power dynamic collapses. When Hisao and Misha’s hidden relationship is exposed, Shizune loses trust in both, and Hisao becomes isolated. Since Shizune views love and life as all-or-nothing competitions, there is no neutral ending.

Hanako – Uncertainty Reduction Theory

Hanako, a shy burn victim who avoids attention, struggles with social anxiety and self-worth. Her story follows Uncertainty Reduction Theory (Berger and Calabrese, 1975), which states that as people interact, they seek to reduce uncertainty about one another. When successful, this leads to increased intimacy and trust. At first, Hanako barely speaks to Hisao, often relying on her best friend, Lilly, for comfort. But as Hisao shares his own struggles, she begins reciprocating. “I-I have to,” she says when explaining her past, indicating her need to balance the information she’s given and received. In her good ending, she fully opens up, allowing Hisao to see her scars and returning his affection. In her neutral ending, they remain stagnant, both agreeing to “stay the same,” preventing further connection. In her bad ending, she retreats completely, rejecting Hisao in a final outburst: “I hate Lilly! I hate you most of all! I know I’m broken!”—a full breakdown in uncertainty reduction.

Lilly – Principled Negotiation Theory

Lilly, a blind and kind-hearted girl, navigates relationships with a sense of fairness and compromise, making her story fit Principled Negotiation Theory (Ury and Fisher, 1981). This theory emphasizes agreements that satisfy both parties’ interests in a balanced, lasting way. Unlike Shizune, who views conflict as a challenge, Lilly avoids unnecessary confrontation, focusing on harmony. She even accommodates Shizune, her rival, saying, “Please, Hisao, it’s alright,” when he tries to defend her. In her good ending, Lilly stays in Japan, choosing her relationship with Hisao over moving to Scotland. The agreement is fair and mutual. In her neutral ending, she leaves, but encourages Hisao to follow his own dreams, showing wisdom but forfeiting their relationship. Because she has an older sister to care for her, she has no bad ending.

Rin – Redefinition Theory

Rin, an eccentric painter born without arms, often struggles to express herself. Her story follows Redefinition Theory (Braithwaite, 1990), which argues that people with disabilities challenge societal definitions and create new identities for themselves. Rin doesn’t see herself as limited: “I don’t think I’m that disabled. I mean, I do pretty much everything differently. But it’s not that hard. I can always practice.” She adapts effortlessly, seeing disability as a part of her identity rather than a restriction. Hisao, however, initially struggles to understand her. When he tries to “fix” her or make sense of her abstract thoughts, their relationship fractures. “I think in the end, I’m not really happy with who I am, either. But that doesn’t mean that I regret being who I am. That’s the thing that’s wrong with you, Hisao.” In her good ending, Hisao accepts that Rin doesn’t need fixing, and their relationship becomes one of mutual understanding. In her neutral and bad endings, he fails to see her as she is, causing her to withdraw completely.

Conclusion

Katawa Shoujo is more than just a dating sim. It’s ultimately about Hisao’s journey of adaptation and self-discovery within disability culture. Each girl represents a communication theory that helps him move through the phases of culture shock, from uncertainty to acceptance. Through these experiences, Hisao—and by extension, the player—comes to see disability not as an obstacle, but simply another way of being.

Bibliography

Berger, C.R., and Calabrese, R.J. (1975). Some explorations in initial interaction and beyond: Toward a developmental theory of interpersonal communication. Human Communication Research, 1(2), 99-112.

Braithwaite, D.O. (1990). From the Margins to the Center: An Intercultural Redefinition of Disability. Text and Performance Quarterly, 10(1), 7-21.

French, J.R.P., and Raven, B. (1959). The bases of social power. In Cartwright, D. (Ed.), Studies in Social Power. Ann Arbor, MI: Institute for Social Research.

Klyukanov, I. (2005). Principles of Intercultural Communication. Boston: Pearson.

Ury, W., and Fisher, R. (1981). Getting to Yes: Negotiating Agreement Without Giving In. New York: Penguin Books.

Wednesday, February 12, 2025

SILICON DREAMS (2021):

SILICON DREAMS (2021):

“It’s 2065, and you are an interrogator-model android tasked with rooting out deviants among your own kind. You must probe for lies, monitor and exploit emotional spikes, earn the trust of your subjects, and make the final call: release, or destroy?”

-Steam Synopsis

So, I managed to get an ending for Silicon Dreams. It's sort of like a visual novel/cyberpunk mystery game. You work for a mega-corporation KRONOS Robotics. They send in Androids who are malfunctioning. Getting emotional, violent, in love, feels human, etc. You interrogate them until you find out what's wrong, and make recommendations whether to reset, kill, or keep the android as is. So far, so good.

Later on in the game, you learn about rebel groups of androids that want to be human, or in love, and doctors or teachers that want to help them, and you're supposed to either hunt them down or join the resistance. That's supposed to be the game's moral dilemma. The problem is, (for me.) some of the game's mechanics directly conflict with getting a “good” moral ending.

In order to stay employed at KRONOS, you have points out of 100. If your score falls low enough, you can't stay in the game. So, on a certain level, you have to maintain points just to keep playing. And, although we're told in-game by various Androids or humans that KRONOS is evil, and they control them, etc., I just never saw enough evidence that KRONOS was evil to care. At a point, you can just start doing your job just to finish the game.

It certainly doesn't help when the rebel androids or humans start threatening you, hacking androids and planning to bomb KRONOS multiple times. I will say, there's a lot I agree with tonally in the game. I get that maybe I'm supposed to feel like KRONOS is evil, and manipulating robots and people. I just wish the rebels...and the Androids that want to escape, were less violent and whiny. It's not a moral dilemma, it's just called having a job.

For example, an android comes in. We know she's been working with a scientist to help Androids escape. I'm trying my best to keep her calm (The game registers emotions like “Fear” “Anger” “Joy” “Disgust”.) Well, none of that mattered, because she blows herself up when you ask about removing her hard drive to get the scientist's location, after cursing the company.

Frankly, the game just feels like a checklist to me. I know what I'm supposed to feel, but in the end I didn't care. Another time, my score fell so low, for misdiagnosing Androids that KRONOS started to suspect that I was part of the resistance. Well, I wanted to keep my job. So, I went into interrogation myself, gave all the safe, pro-KRONOS answers, and boom, reputation back up to 80.

In the end, an android comes in threatening to release a video proving androids have emotions. Which is fine, I guess. Wouldn't have particularly mattered to me. But, of course, it turns out, he has a bomb in his stomach. Well, now I'm going to disarm the bomb and arrest him. This of course, got me to the pro-company ending, where I became assistant to the Vice President of KRONOS. I never really felt one way or the other about the company. I just wanted to finish the game.

I guess I wanted to help humans and rebels, but I also wanted to keep playing, in which case, you need to stay employed. By the way, if an android started showing excess emotion, I usually just reset them. Which sometimes got me in trouble with the company, either because a customer was dissatisfied, or the android had evidence the company needed on rebels. But, again, I just kept doing my job, giving pro-company answers, and completing my diagnostics, and I could keep playing.

I don't know. I don't really recommend the game, unless you really like those scenes in Blade Runner where they're diagnosing androids. That's clearly what this game was inspired by. But, I just didn't see enough evidence of the “evil corporation” being evil for me to care about androids that claim they want to be human, or any of the rebels. I did have plenty of androids try to bomb me, or hack me. So, mostly I just did my job for KRONOS. As far as I could see, the only evidence that KRONOS was evil, was that they are a mega-corporation, not that they directly interfered in the lives of androids or consumers.

I wish I could recommend the game. I love robots, Blade Runner, and sci-fi. But, this has all the moral subtlety of an angsty teenager. It's hard to care for rebels when they're constantly violent. It's hard to care for androids who want more emotions when they are clearly unstable. Again, I can't help feeling that they were supposed to be more sympathetic. That KRONOS was supposed to be wrong. But, I had to keep up my points to keep playing. Oh, and also rebels kept bombing me, and androids kept hacking me. So, maybe that had more to do with it.

In conclusion, the game has some neat mechanics, but fails in that it has black-and-white moral dilemmas. By the end, I would just whiff entire cases just to move the game along. I get that it wants to be about big issues, moral dilemmas, inducing emotions, etc. All you need to do is keep up your points. It's a classic case of “show, don't tell”. It's hard to believe the corporation is evil, no matter how many times you tell me...when it was the rebels who actively tried to kill me.

What was the worst KRONOS could do? Deactivate me? Big deal. Rebels and androids had tried that already. I just gave my answers, and kept playing. I wish I wanted to play again. I don't. But, if you do, it's on Steam. Maybe it would've meant more to me if I were a teenager. I don't know. But, I got one play-through, and that was enough for me.

Thursday, October 31, 2024

Connected Hearts: Visual Novel (2017)

Connected Hearts: Visual Novel (2017):

“Gary is caught in a strange dream and now he must overcome the adversities on his path or perish in the attempt. In this adventure you will meet 3 children in dream-like scenarios, next to a mysterious girl who talks about a promise.” - IMDB, “Connected Hearts: Visual Novel”

So, I played Connected Hearts: Visual Novel. I mistakenly thought it would be a romance visual novel, but instead it's a surreal fantasy adventure. That said, the story is pretty good for the adventure story that it is. There are 2 drawbacks immediately though. One is that it's obviously translated from Russian, and there are a lot of typos, and phrases that repeat. (Get ready to read “I swallow saliva...” a lot. I'm guessing they meant gulp, which they actually write once; much to my relief.) But, I guess in the end, the surrealism of the adventure drew me in.

It starts like a romance visual novel. A guy named Gary dreams of a girl, but then discovers that he can travel between dream worlds. He can't wake up. So, each dream world has a child that you're supposed to protect from a dream world monster. You teach them about growing up, facing their fears, embracing their talents, etc. So, it's pretty solid, storywise. Let's get to the plots.

There are 4 dream worlds. The Forest of Whispers (misspelled as Wishpers, but not a dealbreaker.) was the first one I entered. There are wolves there that insult you, and look scary. If you run from them, you'll discover the first child, Mary. She's alone and scared and her cabin is all she knows of the world. You tell her to be brave, and enter a maze where you just keep going in circles.

You soon discover the wolves don't actually do anything. They just insult you. So, you guide Mary to the exit, having conquered your fears. The next world is the Kingdom of the Sun, where strange robot-like inhabitants wear masks and live in fear of people from the “real world”. Their king, Henry, is a talented young boy who built the kingdom from his mind. You have to convince him reality is worth facing. You can't just isolate yourself inside your fantasy.

After that, you escape his robot guards, and return to the dream world hub. The next story I chose was Into the Deep. In this one, a young boy called Royer is trapped on a boat with vicious mermen. Some of the decisions you have to make here to survive, like not hiding from the monster, and “throwing” your lead pipe at a Merman (Did they mean swing?) are all pretty good for the “face your fear” theme. But, I think this one was my least favorite. The robots in The Kingdom of The Sun were the coolest.

Having done all that, you can then visit Alice's Castle. Alice is the girl Gary sees in a dream at the start of the game. Here, you find notes about “Director Heart”, and psychological test subjects all demonstrating a particular phobia. I can guess that Alice created the “dream worlds” to trap Director Hearts' children. Her phobia is chronophobia, and the entire game has been about maturing and confronting fear. So far so good, translation issues aside.

This last bit is where the game loses me. After you confront Alice, she asks you if you remember a promise you made to her. You say no. She says to remember the promise, you have to dream again. Then, the game repeats! I can easily guess, based on her choronophobia, that the promise was never to grow up, or to stay with her forever, or something like that. Something antithetical to the game's theme of maturity and bravery. Maybe I'll finish the game later, but I'm not playing through the same game again right now just to get the “real ending”.

All in all, Connected Hearts: Visual Novel is a strong fable-like story, with a good central message, and vivid imagination that helps it through some of its shortcomings. I still think the title misleads you into thinking it's a romance novel, and not a surreal adventure to save the Heart children. I'll finish it eventually, and I do recommend it, but right now I need a break. There's only so many times I can read Russian-to-English typos, and the novelty of the fantasy story has sort of worn off. That said, I do reccommend at least one playthrough.

The typos weren't the dealbreaker. I'll come back to it. I guess I just don't like games that repeat. It just strikes me as padding out the game. Particularly, when they are full of scenes I just played through. It's exhausting. For now, I need a break. But, It's free on Steam. Check it out!

Tuesday, March 26, 2024

The Dandelion Girl: Do You Remember Me? (2019):

The Dandelion Girl: Do You Remember Me? (2019):

“A short visual novel about a middle-aged man on his summer vacation, where he meets a strange girl who claims to be from the future. Adapted from a short story.” - Steam

Well, the title kind of spoils the twist, but let's get into it. This is a kinetic novel (There are no choices, so it's not actually a visual novel.) based on a short story by Robert F. Young in 1966. It's about the adventures of a man named Mark who has decided to take a vacation in Cove City, after working so hard as a lawyer. There he meets a 17 year-old girl Julie Danvers in a field of dandelions. She lets him in on a secret. Her father is a government scientist who built a time machine, and she is actually from 240 years in the future.

At first, Mark plays her off as just being imaginative. But, the more they talk, the more she lets some of her father's time travel theories slip, and Mark starts experiencing odd fits of deja vu. Over the course of his stay in the cabin in Cove City, he begins to appreciate his get-togethers with Julie and talking time travel with her, as well as appreciating her playfulness and his own present moment.

Mark starts to wonder if he could've avoided being drafted in the Vietnam War, and has a violent flashback of shooting an enemy soldier. Julie explains that no, you can't change time, because it's like a book that's already been written. “Whatever happens, happens.” she says. You can only create events that lead to the present. Or at least, that's what her father says.

Julie enjoys looking at clouds and nature and says everything is destroyed by industry in her time. She also mentions that her father is being pursued by the Time Police. Mark and Julie enjoy looking at clouds and Julie says everything is perfect in the 1960s. Mark laughs, and says Julie will say that about other decades too.

Over time, she starts missing get-togethers with Mark and he starts to worry about her. Years later, when Mark is getting married, he experiences the deja vu, and realizes all of Julie's irrational fears about Time Police and her father make sense. I'm not going to spoil it. You can download it on Steam.

So, was it a good read? Yes. I usually prefer visual novels over kinetic novels, but I also like sci-fi. To be fair, this is soft sci-fi, and very short. But, it's still a good story about having experiences and connections with someone that you can't quite explain. It's definitely of its era, as Julie helps Mark heal from the trauma of the Vietnam War, and Julie escapes the destruction of her time. The format of the kinetic novel fits really well with Julie's “Book of Time” theory.

That said, there was one thing I didn't like, and that is the inclusion of onomatopoeic sound effects in the novel. “Ah...” “Kuuuu...” and “Unngh...” that I'm sure are not in the original 1960s “The Dandelion Girl” story. They just point out that you're playing an anime-style game. I found it distracting in what was otherwise a relaxing and philosophical game. The music is gentle and good for reflection, and then you see...”uuungh”. It really breaks the deeper moods.

That's the only thing that really took me out of it. Other than that, it's a good game. Check it out on Steam. It's free. Took me about an hour to read. A good soft sci-fi story. There are no killer robots or action scenes, but if you just want to relax and take a break, it's a good read. Give it a look, if you can.

Thursday, February 29, 2024

Kenji's Ending: Katawa Shoujo

Kenji's Ending: Katawa Shoujo

There's one ending in Katawa Shoujo where you die. I just want to talk about it. Since this is a visual novel, you have to show interest in one character, and then that character's narrative opens up. But, since Katawa Shoujo also deals with disabled characters, or characters that are negotiating disability, I find that many people often unknowingly get this ending.

So, what happens? Well, Hisao tells off all the girls after having a heart attack, and they express concern. Instead of picking one activity for the school festival, Hisao gets drunk with Kenji on the roof. Kenji rants about feminist brainwashing, how there will be a war between men and women, and you cannot trust anyone. So, he perceives everything as a threat to his masculinity as a blind man.

This is the only possible “ending” with Kenji, who otherwise is a clownish character, down to his theme music. But, it probably reveals the the most about his character. He simply doesn't know how to treat people as normal, because of his own sense of self-worth, or lack of it. Similarly, I think many players who first play Katawa Shoujo, unknowingly get Kenji's ending, where Hisao gets drunk and falls off the roof.

Again, this isn't because people are trying to be mean, or get the worst ending. This is simply storytelling. The game must continue with one girl's narrative taking over at the end of Act 1, the festival. If your answers are all over the place, the game can't continue. I think many players got this ending not through meanness, but through expressing curiosity about each girl.

When I first played, I was naturally drawn to Emi, because of her having no legs, which most mirrored my experience as a quadriplegic. I think most able-bodied players may not have that experience where they see their interests and positions mirrored in Katawa. They simply try to investigate the strange world of disability, and only later discover that they are more than they appear to be.

There's a lot of reasons why one might accidentally fall into Kenji's ending, if as previously stated, players are unfamiliar with the game's structure, just expressing interest in characters, or simply wanting to know more about disabilities. I'll put the ending down here, just to illustrate it. Kenji's ending might be the “worst”, but it is the most revealing of his character, and perhaps of the players' possible mindsets.

Wednesday, January 31, 2024

What Is A Visual Novel?

What Is A Visual Novel?:

“As a genre, "visual novel" is not defined by a mechanic or an aesthetic, but rather a distinctive presentation: VNs focus on presenting a text-based story using click-through text boxes, accompanied with static character graphics, and usually feature little to no actual gameplay.”– TVTropes.com

What is a visual novel? I guess the best way to describe a visual novel is like a virtual book that you read and occasionally make choices in that effect the story. But, then things get a little more specific. For example, many fighting games have “story modes”, which have larger plots connected to each character through a series of fights. Also, many role-playing games have story elements.

The main difference is that a visual novel is told mostly through text like a book instead of graphics. There can be graphics, but the story isn't told through the graphics, necessarily. But, then it gets even more complicated when you mix genres like fighting game-visual novels. The story is mostly text, and player decisions effect the plot, with an added fighting game mechanic.

This difference between “story mode” in most fighting games vs. fighting game-visual novels is mostly about how player decisions effect the plot. For example, if you lose fights in a traditional fighting game, you can't progress. The fights are the main game. In fighting game visual novels, losing a fight would effect the outcome, but the story text would continue. The text is the main mechanic, not the fight.

Then, you have kinetic novels, where there is no game at all. No choices are made by the player. It's a book in videogame format. You read it. There are no multiple endings, and there are no side mechanics. I don't really play visual novels that don't have gameplay. I like to make choices.

I just wanted to make this post because I've been posting about visual novels. And I realize that not everyone knows what they are. My favorites are Katawa Shoujo and short comedies like Leave Mr. Bear Alone. But, even some games like Blazblue, a story-heavy fighting game, have visual novel modes that are pretty fun. Like books, they can be any genre, not just dating games. If you have time today, look for a visual novel on Steam. You'll find something you like!

Sunday, January 28, 2024

Frosty Kiss (2015):

Frosty Kiss (2015):

“It's been a year since Seymon returned from "Sovyonok" and met the girls from the camp in the real world. But it's New Year at hand! And it needs to be celebrated!”

Well, I reviewed a non-canon sequel to Katawa Shoujo, so I might as well do the same for Everlasting Summer. I can't really recommend it, but here I go. Seymon returns from the magic bus that found him back in the USSR. The same girls are there, except for one. Miku the Japanese girl has been replaced by Masha the Russian. I don't know why. Maybe Miku only existed on the magic bus.

Most of the girls retain their original personalities. Slavya has short hair. Ulyana is still the wild child. I guess that makes her my favorite. This novel involves him starting a romance with one (and only one.) of them. Which one is up to the player. Playtime is reportedly very short. Only about an hour for a full play-through.

Unlike the first game, this non-canon sequel was made by 2Chance Projects, not the aptly named Soviet Games. It's a very short game designed specifically for New Year's 2015. That said, it's okay for what it is, but doesn't bother developing the characters. Frosty Kiss assumes you played Everlasting Summer, plops you in modern Russia, and gets right to the romance...it's very Russian that way.

Speaking of Russian, a final word of warning. When you download this game from Steam, you have to manually set the language from Russian to English, rather than downloading a separate English release, as with Everlasting Summer. I had to re-install it, while searching for an English version, because I thought I downloaded the wrong language version. But, after Googling the problem, I discovered the language settings are in the game's main menu.

Like Katawa's side-story, I can only recommend it if you liked the original game. Except unlike Summer's Clover, Frosty Kiss doesn't add much, and is mostly characters commenting on the last game and the new year. Give it a look, if you're interested. Make sure you play Everlasting Summer first. I can't really recommend it on its own. Otherwise, you'll have no idea what's going on.

Saturday, January 27, 2024

Katawa Shoujo: Summer's Clover (2014):

Katawa Shoujo: Summer's Clover (2014):

“The non-canon scenario of Miura Miki starting shortly before she meets the new transfer student Nakai Hisao.”

Summer's Clover is a non-canon side-story to Katawa Shoujo. You play as Miki. Miki is adjusting to life after an accident took her hand. She's a side character in the original game, alongside Emi and the track team. Here, she has two suitors to choose from: Hisao and Suzu.

Hisao is the main character from the original Katawa Shoujo. He bumps into Miki, and in this version, they can hit it off and become boyfriend and girlfriend, or just stay friends. I focused on Suzu's branch, because, well, that's my preference. Even if you choose Suzu, Hisao tags along for the story. He's still a main character.

Suzu has narcolepsy. A condition which brings on extreme drowsiness and loss of muscle tone during sudden extreme emotions. Suzu also likes women, it is revealed. So, that opens up her path as well. Essentially you have Hisao or Suzu as paths to choose from, with multiple endings for either character.

Since I only played Suzu's path, I know it's about Miki discovering her interest in women, and also getting Suzu's family to accept their relationship. Suzu also is an introvert who reads manga. (Comics.) As Miki helps her come out of her shell, they spend a lot of time together on the beach and in bedrooms for summer vacation. (Hey! Summer's Clover!) But, everyone but Suzu's cool older sister hates Miki and Suzu as a couple.

Honestly, this isn't a bad game. Only a few things give away that it's non-canon, but it was worked on by an Australian member of Four Leaf Studios. One thing is the characters constantly use Australian slang like “crikey!” and “blimey!” Another thing is some of the new characters look odd in shape and size, because they aren't re-used art from the original game, which is a little jarring, but fine.

Overall, it's a good side-story, with original art in addition to the original game. But, I can understand why it wasn't a fully polished game. It's one Australian guy from Four Leaf Studios working off notes and anime sketches. With Four Leaf Studios now basically gone, it may never get an official release. This might be all there is. But, it should be enough if you're a Katawa Shoujo fan, and want more Katawa Shoujo. Check it out.

Saturday, January 20, 2024

Leave Mr. Bear Alone (2023):

Leave Mr. Bear Alone (2023):

“A Visual Novel about a bear that kinda just wants to be left alone.”

Leave Mr. Bear Alone is a funny visual novel designed by one guy. It's a short one. Reportedly, it's 500 words. The only way to win is to leave Mr. Bear alone. But, the catch is to read more of the story, you have to follow Mr. Bear. So, he gets more and more annoyed, until you lose.

You see, whenever you choose not to follow Mr. Bear, you win. But, the story ends. It'd probably be a good party game or prank game. It takes about 20 minutes. You can follow Mr. Bear through the lake, to his house, or throw a party in the woods for Mr. Bear...but he really wants you to leave him alone.

Give it a try. It's not too long. But, you're gonna lose a lot. Mr. Bear really wants to be alone. Don't follow him. He's gonna be mad. This is pretty funny. Mr. Bear will say things like “Oh, you just COULDN'T LEAVE ME ALONE!” Make a party game of it, and see who can follow the longest. At least it's funny.

Tuesday, January 16, 2024

BlazBlue: Cross Tag Battle (2018):

BlazBlue: Cross Tag Battle (2018):

“BlazBlue: Cross Tag Battle is a 2D crossover fighting game developed and published by Arc System Works, first released for PlayStation 4, Nintendo Switch and Windows in 2018. Cross Tag Battle features characters from different series, including BlazBlue, Persona 4 Arena, Under Night In-Birth and RWBY.”

Well, it's BlazBlue with some extra characters, and tag team mechanics! I liked it. It has some characters I didn't know about like from the Under Night In-Birth series. (But, I get that they are monster-themed characters.) Honestly, it's worth it just for the novelty of seeing characters from Persona 4 like Chie fight Ragna The Bloodedge or Ruby Rose from RWBY.

The attacks and combos are insane, as usual with BlazBlue. Plus each character has a “clash” button, that automatically performs a small tag team combo. I thought that was nice. It sets up some nice juggling. Battles are 2-on-2. You can tag another fighter when one is low on health. Or set up tag attacks! There are some “secret” characters too, like Neo Politan from RWBY, or the Blitztank from Akatsuki Blitzkampf.

Apart from single player 2-on-2 battles, each franchise in the game (BlazBlue, Persona 4, Under Night In-Birth.) has its own story mode (visual novel.) to complete. Or you can complete the full story mode where every franchise is summoned by BlazBlue, and they all have to find magic stones to return to their franchise homeworld...by engaging in 2-on-2 tag team battles, of course.

Some of my favorite characters in this game are Ahkiko from Persona 4 and Yang Xiao Long from RWBY. Both boxing types, and good for quick combos. Plus, anyone can release special attacks when you fill your character's “Cross Burst” Meter. Those are always neat. Overall, I'd say check it out on Steam.

Monday, January 15, 2024

Everlasting Summer (2013):

Everlasting Summer (2013):

“Everlasting Summer is a visual novel that tells the story of a man living in modern Russia who finds himself mysteriously transported to a summer camp somewhere in the Soviet Union.”

A lonely modern Russian kid named Seymon goes to the bus station one day. When he wakes up, he finds himself mysteriously transported to the Soviet Union in a pioneer camp. Think Soviet Scouts! Within the pioneer camp, there's a number of different girls you can pursue, including Alisa, Lena, Ulyana (the party animal.), Miku, (A Japanese girl.) and Slavya. Each girl has 2 endings good and bad. There are also “secret endings” I've heard about where you can discover a nuclear shelter in the camp, or discover evil clones.

There's even an ending where you make a robot cat girl, who will be available to pursue next game. I've never gotten that far. As far as I know, each girl has 2 endings. One where you stay in the USSR and lead a good life. Or one where you find your way back, but something bad happens! (Lena's version has Seymon kill himself.) It's a unique game. Heavy on sci-fi, and alternate realities. I'd say give it a try, if you can stomach the sappy USSR nostalgia! The game was originally released in Russia only in 2006. The 2013 version is the English release.

Sunday, January 14, 2024

Missing Stars (2023):

Missing Stars (2023):

"After a certain incident that left him traumatized, Erik Wilhelm transfers to Privatgymnasium St. Dymphna, a special Viennese school for teenagers living with psychological disorders, where he meets a colorful cast of characters that will turn his formerly uneventful life upside down."

It feels a bit unfair to review Missing Stars after reviewing Katawa Shoujo, but I'm going to do it anyway. It confuses quantity with quality, but is still heartfelt and inspired by Katawa Shoujo, despite being a complete mess. I think there's something like 6 girls to interact with. But, it feels like a lot more. Act One is very long. (Although, after looking it up, the whole game does have about the same playtime as Katawa...10-30 hours, depending on the paths, reading speed, etc. But, man, does it feel bloated.) It is openly promoted as a “mental health Katawa Shoujo”. It takes place in Austria, and basically tries to copy Katawa's plot, except for mental health instead of physical disabilities. I wish I could say I enjoyed it, but the game is just too big and too unfocused in its message, with every character feeling very disjointed in writing style, disability, and message.

Saturday, January 13, 2024

Doki Doki Literature Club! (2017):

Doki Doki Literature Club! (2017):

"Hi, Monika here! Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come true in this cute game! Every day is full of chit-chat and fun activities with all of my adorable and unique club members: Sayori, the youthful bundle of sunshine who values happiness the most; Natsuki, the deceivingly cute girl who packs an assertive punch; Yuri, the timid and mysterious one who finds comfort in the world of books; ...And, of course, Monika, the leader of the club! That's me! I'm super excited for you to make friends with everyone and help the Literature Club become a more intimate place for all my members. But I can tell already that you're a sweetheart—will you promise to spend the most time with me? ♥"

So, this is actually a creepy anime that pretends to be a high school romance game until its horror elements are slowly revealed. There's a girl that commits suicide, a girl who slowly wastes away, a girl who's totally into stabbing, and a girl who takes over your game until you delete her character file. Once you know it's actually a horror game, (Spoiler alert.) the joke wears off really quickly, and you just click through all the forgettable dialogue to get to the next girl. Can't recommend.

Friday, January 12, 2024

Cupid (2015):

Cupid (2015):

“Love is both poison and cure, both knife and remedy.“

"Rosa's best friend, Catherine, is dead and she is sure Catherine’s betrothed, Marquis Guilleme is to blame. Mother says so. Mother says he has to pay with his life. Although, she knows by now Guilleme is no ordinary man. He is tainted. A monster. He cannot be killed by usual means. To seek the best revenge, she must find out all his secrets and destroy him. But will her own dark desires consume her or liberate her? No matter. Mother will tell her what to do."

Cupid (2015):

I liked this game. But, I only had the patience to get one ending. The plot is basically about a poor girl and her abusive relationship with her mother and suitor in 18th century France. She is mocked by the court until she's taken in by a nobleman (the suitor.) who actually is Cupid. I found the story unique, but a bit long. Well, I killed Cupid in the one ending I got, and I have no desire to replay. A bit too melodramatic, and a long read, for what it is.

Thursday, January 11, 2024

BlazBlue: Continuum Shift (2009):

BlazBlue: Continuum Shift (2009):

“A few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City Kagutsuchi forgets to celebrate New Years, as his alleged involvement in the Mysterious Bombing and "Huge Pentacle Sightings" becomes the talk of the town. With the NOL offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. Completely indifferent to the state of the city, Ragna grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective, and then, the enormous power that has ensnared Ragna begins to activate...”

A Fighting Game/visual novel. Colorful characters, attacks, and sometimes waifus. One is a squirrel, and there's a couple cats, a couple robots, a vampire, and one character (Arakune) is a bag full of bees. The main character is a spiky-haired edgelord with a big sword who swears sometimes. There's a backstory about Magic Weapons and time travel, but it's not important. The last boss is Michael Jackson with demon powers, basically. Honestly, if it weren't also a fighting game, I'd say it made no sense. It still makes no sense, but at least it's cool to see. Actually, the visual novel aspect is pretty forgettable, for as complex as it wants to be. But, it's still a cool fighting game. I'd recommend it. Check it out.

Wednesday, January 10, 2024

Highschool Possession (2015):

Highschool Possession (2015):

"Hikaru was just a normal young man with a crush on two girls at school, that is until his whole world changed as he literally had to walk in the shoes of his dream girls... Only to find his school idols were not so perfect after all."

Generally, I think bodyswapping is a dumb premise except in Freaky Friday where it teaches teens responsibility and adults to loosen up. But, I actually enjoyed this game. The main character magically swaps bodies with a girl he likes while he's in a coma. Then, he discovers she's being bullied. He tries to help her. How much you help depends on the ending you get. There are a few scenes where you can discover abuse or explore your body more. I just like that the main character helps his crush. I thought that was nice. Check it out on Steam.

Tuesday, January 9, 2024

Katawa Shoujo (2012)

Katawa Shoujo is the visual novel which began my love of visual novels. Hisao (The main character.) transfers to a high school for disabled people, Yamaku Academy. There's a blind girl, a burnt girl, a girl with no legs, a deaf girl, and a girl with no arms. The path you take depends on the girl you pick, and each girl has 3 possible endings. As a disabled person, I liked it, and there's a lot of replay value to get every ending.

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